{"id":62,"date":"2008-03-12T23:10:37","date_gmt":"2008-03-13T05:10:37","guid":{"rendered":"http:\/\/blog.ascendantjustice.com\/2008\/03\/12\/the-terminals\/"},"modified":"2008-05-02T07:42:58","modified_gmt":"2008-05-02T13:42:58","slug":"the-terminals","status":"publish","type":"post","link":"https:\/\/blog.ascendantjustice.com\/2008\/03\/12\/the-terminals\/","title":{"rendered":"The Terminals"},"content":{"rendered":"
<\/p>\n
A lot of people had problems with Halo 3’s story…<\/p>\n
<\/p>\n
<\/p>\n
Some thought the dialogue was corny and exaggerated, others found that the plot involving Cortana’s fate was unrewarding and there were even those who felt the story’s pacing was uncomfortable. Reasonably speaking, there were some complaints to be had by dedicated fans. They had been expecting a final act to the trilogy which was somewhat different than the one which they received.<\/p>\n
I was once in that number – critical, cynical and disenfranchised after having invested so much time and effort into the community – specifically covering this particular game. And while I still think there are problems with the campaign itself, I’ve since reconciled with what we were given and now I fully enjoy it every time I play. It’s a grand story and one I believe which, when everything is said and done, fits incredibly well within the Halo fiction.<\/p>\n
That being said, the one part of Halo 3’s story which I’ve loved from the very beginning was the terminals. For those who are unaware, they are a historically detailed account of the fate of the Forerunners only accessible throughout various hidden locations in the game’s campaign. The individual plots through which this story is told are not only refreshing and authentic, but they are also surprisingly human. To be quite frank, they’re the best segment of Halo fiction we’ve been offered yet. Period.<\/p>\n
The unfortunate side effect of their elusive and hidden nature is that the many concepts, events and characters, which were discussed in the terminals, are subsequently lost or ignored by players who don’t pursue them. These players, faced with experiencing a story through unconventional methods, shied away from this opportunity. My goal with the following series of articles is tell the story of the terminals in a way which everyone and anyone can sit down and enjoy.<\/p>\n