<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Tsavo Highway</title>
	<atom:link href="http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.ascendantjustice.com</link>
	<description></description>
	<pubDate>Wed, 27 Aug 2008 23:34:16 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: MC Warhammer</title>
		<link>http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-1502</link>
		<dc:creator>MC Warhammer</dc:creator>
		<pubDate>Sat, 16 Aug 2008 05:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-1502</guid>
		<description>I agree with comment 37 that it would have been cool to see a Covenant cruiser hovering above the player for a good portion of the level before turning and leaving later on.
I also like(in all 3 Halo games) looking off the map to see large landscapes. A part of me wished that this level was one giant savanna instead of a highway. Then the battles would have been like the one in Halo 3 commercial with the two kids talking in the beginning.</description>
		<content:encoded><![CDATA[<p>I agree with comment 37 that it would have been cool to see a Covenant cruiser hovering above the player for a good portion of the level before turning and leaving later on.<br />
I also like(in all 3 Halo games) looking off the map to see large landscapes. A part of me wished that this level was one giant savanna instead of a highway. Then the battles would have been like the one in Halo 3 commercial with the two kids talking in the beginning.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: redearth</title>
		<link>http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-1389</link>
		<dc:creator>redearth</dc:creator>
		<pubDate>Wed, 13 Aug 2008 00:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-1389</guid>
		<description>I have a piece of information for you.  It even works it legendary, and it shows how you can actually change the environment and geometry of the map.  In the battle that ends in grabbing the wraith, before when the two phantoms arive, have a fuel rod cannon with 1 full spare clip.  Release an entire clip in the circular light blue area and it will blow up the phantom.  You can do it to both.  It add immensive cover and it makes tackaling the wraith easier as well.</description>
		<content:encoded><![CDATA[<p>I have a piece of information for you.  It even works it legendary, and it shows how you can actually change the environment and geometry of the map.  In the battle that ends in grabbing the wraith, before when the two phantoms arive, have a fuel rod cannon with 1 full spare clip.  Release an entire clip in the circular light blue area and it will blow up the phantom.  You can do it to both.  It add immensive cover and it makes tackaling the wraith easier as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: deathless</title>
		<link>http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-1344</link>
		<dc:creator>deathless</dc:creator>
		<pubDate>Sat, 09 Aug 2008 03:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-1344</guid>
		<description>i had just came out of the tunnle in the beginning with the IWHBYD skull on and one of my marines yelled "suprise crapface"</description>
		<content:encoded><![CDATA[<p>i had just came out of the tunnle in the beginning with the IWHBYD skull on and one of my marines yelled &#8220;suprise crapface&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: deathless</title>
		<link>http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-1196</link>
		<dc:creator>deathless</dc:creator>
		<pubDate>Mon, 21 Jul 2008 02:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-1196</guid>
		<description>i think this is the best level in the entire halo 3 game</description>
		<content:encoded><![CDATA[<p>i think this is the best level in the entire halo 3 game</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mr afghan jones</title>
		<link>http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-1005</link>
		<dc:creator>mr afghan jones</dc:creator>
		<pubDate>Mon, 30 Jun 2008 15:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-1005</guid>
		<description>Really excellent stuff. Just thought I would throw in a little something I noticed playing this level through last night.

On the Brute encounter just after you cross the broken bridge and then fight the Brute Chieftain with Fuel Rod cannon and the two Phantoms of brutes, provided you have picked up a Fuel Rod cannon earlier, you can use it to take out the engines of the first Phantom and destroy it.

The wreckage then prevents the second Phantom from dropping off the second group of around 12 brutes. This dropship will just hover about until you destroy it. 

(this also makes the wraith that follows very easy to defeat as the wreckage makes it very easy to sneak up on it.)</description>
		<content:encoded><![CDATA[<p>Really excellent stuff. Just thought I would throw in a little something I noticed playing this level through last night.</p>
<p>On the Brute encounter just after you cross the broken bridge and then fight the Brute Chieftain with Fuel Rod cannon and the two Phantoms of brutes, provided you have picked up a Fuel Rod cannon earlier, you can use it to take out the engines of the first Phantom and destroy it.</p>
<p>The wreckage then prevents the second Phantom from dropping off the second group of around 12 brutes. This dropship will just hover about until you destroy it. </p>
<p>(this also makes the wraith that follows very easy to defeat as the wreckage makes it very easy to sneak up on it.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Allan</title>
		<link>http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-992</link>
		<dc:creator>Allan</dc:creator>
		<pubDate>Fri, 27 Jun 2008 06:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-992</guid>
		<description>&lt;strong&gt;Allan...&lt;/strong&gt;

I love your site. They really look very nice. The articles provided are long enough to provide great content but not so long as to be totally engrossing, if you know what I mean....</description>
		<content:encoded><![CDATA[<p><strong>Allan&#8230;</strong></p>
<p>I love your site. They really look very nice. The articles provided are long enough to provide great content but not so long as to be totally engrossing, if you know what I mean&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: louiswuenator</title>
		<link>http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-904</link>
		<dc:creator>louiswuenator</dc:creator>
		<pubDate>Mon, 16 Jun 2008 04:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-904</guid>
		<description>Please excuse the double post, but there was something I noticed.  In the Crow's Nest when you are clearing out the hangar area, there is a Covenant cruiser holding station outside the base.  This is obviously the ship that was deployed to attack the base while the rest uncovered the portal in the crater.  Later, in Tsavo Highway, there is no ship present.  Now, logically it is possible that after the bomb was detonated the ship left to continue digging, but it makes much more sense that it would stay to make sure that no humans escaped the base to annoy their excavation.  Personally, I think that having the ship stay and hover ominously over you while you are escaping the base would be very intense and also would fit in perfectly with the overall theme of escaping the base attack.  Also, there is the part where a cruiser blasts over top of you and hauls a** towards the crater.  This part would make alot more sense and would feel more complete if this same ship was present the whole time and simply was ordered to cease the attack and fly to the crater.  I think that it would be much more impressive to actually see the ship leave the crows nest, accelerate past the speed of sound (explaining the sound the ship makes when it flies over you) and fly all the way to the crater in one scripted event, instead of having the ship 'appear' out of view and simply fly over your head from out of nowhere.  Just a little insignificant detail, but whatever.</description>
		<content:encoded><![CDATA[<p>Please excuse the double post, but there was something I noticed.  In the Crow&#8217;s Nest when you are clearing out the hangar area, there is a Covenant cruiser holding station outside the base.  This is obviously the ship that was deployed to attack the base while the rest uncovered the portal in the crater.  Later, in Tsavo Highway, there is no ship present.  Now, logically it is possible that after the bomb was detonated the ship left to continue digging, but it makes much more sense that it would stay to make sure that no humans escaped the base to annoy their excavation.  Personally, I think that having the ship stay and hover ominously over you while you are escaping the base would be very intense and also would fit in perfectly with the overall theme of escaping the base attack.  Also, there is the part where a cruiser blasts over top of you and hauls a** towards the crater.  This part would make alot more sense and would feel more complete if this same ship was present the whole time and simply was ordered to cease the attack and fly to the crater.  I think that it would be much more impressive to actually see the ship leave the crows nest, accelerate past the speed of sound (explaining the sound the ship makes when it flies over you) and fly all the way to the crater in one scripted event, instead of having the ship &#8216;appear&#8217; out of view and simply fly over your head from out of nowhere.  Just a little insignificant detail, but whatever.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: louiswuenator</title>
		<link>http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-902</link>
		<dc:creator>louiswuenator</dc:creator>
		<pubDate>Mon, 16 Jun 2008 04:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-902</guid>
		<description>The easiest strategy I have found for beating the encounter after you are supposed to leave your hog, is to find and equip as many marines as you can with fuel rod guns.  There are many of them in the level to that point.  Often, if you have 3 or 4 marines with frg's, they will shoot down the phantoms before they can drop their payload, and usually any survivors are crushed by the wreckage as it falls.  Quite hilarious in my mind, the mighty brutes getting wasted by the dozen from a few marines, sometimes with little or no help from the ol' MC himself.</description>
		<content:encoded><![CDATA[<p>The easiest strategy I have found for beating the encounter after you are supposed to leave your hog, is to find and equip as many marines as you can with fuel rod guns.  There are many of them in the level to that point.  Often, if you have 3 or 4 marines with frg&#8217;s, they will shoot down the phantoms before they can drop their payload, and usually any survivors are crushed by the wreckage as it falls.  Quite hilarious in my mind, the mighty brutes getting wasted by the dozen from a few marines, sometimes with little or no help from the ol&#8217; MC himself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Azn dude1</title>
		<link>http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-743</link>
		<dc:creator>Azn dude1</dc:creator>
		<pubDate>Tue, 03 Jun 2008 14:52:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-743</guid>
		<description>The sound can't be from a ship emerging from slipspace. The Covenant don't know that they have that technology yet. It's in First Strike.</description>
		<content:encoded><![CDATA[<p>The sound can&#8217;t be from a ship emerging from slipspace. The Covenant don&#8217;t know that they have that technology yet. It&#8217;s in First Strike.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Delta Charlie</title>
		<link>http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-682</link>
		<dc:creator>Delta Charlie</dc:creator>
		<pubDate>Sun, 01 Jun 2008 22:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/tsavo-highway/#comment-682</guid>
		<description>You know that part would be so much easier and fun if they gave you a Gauss Hog</description>
		<content:encoded><![CDATA[<p>You know that part would be so much easier and fun if they gave you a Gauss Hog</p>
]]></content:encoded>
	</item>
</channel>
</rss>
