March 2, 2008

Sierra 117

> — Cocopjojo @ 11:56 pm

First impressions count for a lot, and Bungie certainly took that to heart when creating Sierra 117.  When I first started this level, I was immediately impressed by the amount of foliage; covering your path, hanging from the rock walls and the trees. But that might not be the first thing you notice – I believe I’ve heard Bungie refer to them as “god rays”: they’re the beams of light that stream down into the forest through holes in the canopy above.  Directly above the piece of shrapnel in the mud is a block of these beams, shining down into the forest, slowly being filtered away before they reach the jungle floor.  This piece of shrapnel is obviously what the Chief (or part of what the Chief) rode down on from the Dreadnought.

Forerunner in structure, it reminds me of the corridor doors from Halo 1.  Bungie intended for us to know, going into Halo 3, the story of how the Chief escaped the Forerunner Dreadnought that he traveled to Earth in.  Unfortunately, issues with Marvel have resulted in massive delays in the Halo: Uprising series that tells this story.  All four comics were supposed to have been released before Halo 3’s release – five months after launch, only two of the comics have been made available.  I guess we’ll have to wait and see if the Chief rode down in a capsule of some sort, or glided back down to Earth, Silver-Surfer-style.

Moving through the jungle, another thing you may notice is the jungle ambience. Marty and his team did an amazing job here backing up the rest of the developers on their “first impressions” goal; dripping rainwater, rustling leaves, and a multitude of animal cries makes for a realistic jungle experience.

Being myself a massive Firefly fan, the first exchange Johnson makes via radio was pretty unbelievable for me: acknowledging Johnson’s transmission, a man whose voice I instantly recognized says, “Roger that. Reynolds out.” That would be Nathan Fillion, who plays Malcom Reynolds on Firefly/Serenity. I thought it was fantastic that he kept the same name. Malcom lives on!

Halo fans will immediately recognize the waterfall, and Phantom flying overhead from the E3 2007 trailer.

The game’s first battle plays out quite well, even more so on Legendary. You’re introduced to Brute Captain, but being without a good long range weapon, you’re unable to immediately attack him. Pitting you against a small squad of Grunts with two ways to attack (beneath the log or head on) is a perfect example of why Halo is what it is: from the very first moment, you realize that you have multiple ways to approach this encounter.

Remember to check out the addendum for Legendary gameplay tips.

Within seconds of beginning the battle you’re reminded of another example of Halo’s high quality of gameplay: the chatter that occurs between not only your allies, but amongst the enemies as well. I have to say, I was a bit disappointed that Joe Staten brought in another voice actor to assist in the Grunt voices. I guess giving their voices a bit more variety is a good idea, but it’s still a little odd for me to hear the slightly lower, raspier Grunt vocals in addition to Staten’s high-pitched wails.

The music that started a few moments before the battle is, while an entirely new piece, still classic Halo in design: low strings with rhythmic drums, reminiscent of “The Gun Pointed At The Head Of The Universe,” from Halo 1.  As the encounter progresses, you’ll hear the higher strings also typical of Halo music come into play.

The Phantom drops that take place next are pretty staggering if you’re paying attention.  I counted a  total of 23 Grunts and 3 Captains on the screen at once, with 19 of those Grunts being dropped onto the field for battle.  You face them in two squads which should immediately tell you how Halo 3 will be handling the increased amount of enemies it sees from Halo 2.  Putting large groups of enemies on screen at once, but positioning them in a manner that gives you time to take them out in squads works well for both aesthetic and gameplay reasons.

While the A.I. in Halo 3 is still not without its faults, at times it can really shine.  Every so often, the Arbiter will whip out his sword and systematically move from enemy to enemy, slashing them down. I could watch this all day.  I particularly love the battle cries that he bellows out as he strikes down a foe.

The A.I. also shines in this first encounter since, even on Legendary, you almost always emerge from the battle with two or three marines left.  To give the Covenant some credit, you do start out with the higher ground.

The first silver skull, the Blind skull, can be found in this area.

You’ll see it on the middle-left hand side of the screen.

As you battle through the second Phantom’s troops, you’ll continue to hear the chatter among the enemies and your allies.  I thought it was great in Halo 2, and it is literally twice as good in Halo 3.  Halo 2 had over 20,000 lines of dialogue and Halo 3 is reported to have almost 40,000.  I particularly love it when the A.I.s refer to the Arbiter by name – the Covenant will cry, “heretic!” as they attack, and you’ll often hear the marines spout out lines like “glad you’re on our side, Arbiter!”

You get your first chance to use equipment during this battle, as well. The first Brute Captain will usually drop a Bubble Shield that, on Legendary,  you typically end up needing before the end of the second Phantom’s battle.  Out of all of the pieces of equipment in Halo 3, the Bubble Shield is, in my opinion, the coolest and definitely the best looking.

I love the marine’s and the Arbiter’s exchange that follows this battle.  After a marine remarks about the toughness of the Grunts, the Arbiter responds with, “the Grunts’ new-found courage is but fear. When we are victorious, all who serve the Prophets will be punished.”  I think it’s really interesting that the marines have come so far that not only will they fight alongside an Elite, but conversation can take place between the two.  The random combat dialogue is great, but scripted lines like this really put a spotlight on the marines’ and the Arbiter’s new relationship.

The next encounter starts out strongly reminiscent of “Assault on the Control Room,” where you’re given the opportunity to take out an entire squad of sleeping Grunts.  The connection between the two usually ends pretty quickly for me, however, since I’ve never been able to make it more than thirty seconds without getting caught.

This area introduces you for the first time to Halo 3’s Jackal snipers.  While not nearly as frustrating as Halo 2’s counterparts, they are still fairly formidable.  But certainly not to the extent of the ones found in Sniper Alley in Halo 2.

I can’t help but feel completely horrible when a marine gets stuck with a plasma; “get it off, somebody get it off!”

I really like the level design of this encounter. Starting out on a ridge, dropping down, and then making your way back up along the path on the left, while overlooking the area you just fought in; I think it works really well. And the jungle really shines in the area, if you think about it while you’re playing. Most people don’t, which is, I think, a testament to its immersion factor.

In this area, you can find the first of two trees with a heart and initials carved into it.

The tree directly in the center holds this easter egg.  The carving is on the right side of the tree.  It’s quite small and a little tricky to spot.

The Brute interrogating the marine as you round the bend to the next area is really fantastic. The low strings fade in right as you move into the area. I always do everything I can to save the marine, although I hate hearing him deliver his lines: “Brute Chieftain. Phantom. Pinned us down… killed my men.” His voice cracks as he says the last part. This is Nathan Fillion, again, by the way. For those of you who are Firefly fans, this part is probably as emotional for you as it is for me. The strings playing under Nathan’s lines get me every time. Bungie does a great job here setting up a subplot for this level: taking down the Brute Chieftain. Hearing the pain in Sargeant Reynolds’ voice is the beginning of the end for the Chieftain! Seeing the dead marines against the cliff wall to the left only further deepens his grave. Besides the obvious emotional ones, another reason that I always try to save Reynolds is that I love the addition of his chatter to the mix.

But wait! Before you leave the area where Reynolds was being interrogated, be sure to check out the second tree with initials carved into it.

The tree on the far right hand side of the screen holds the carving.  It’s on the branch on the left side of the tree.

As you make your way through the tunnel, you encounter a second Cortana flash (the first being in Arrival). While I halfway expected her to say, “This cave is not a natural formation. Someone built it, so it must lead somewhere,” what she does say is far more interesting, considering it’s a direct quote from “The Fall of Reach.”

Could you sacrifice me to complete your mission? Could you watch me die? [Sierra 117, Halo 3]

“Could you sacrifice him if you had to? If it meant completing your mission?” Dr. Halsey asked quietly. “Could you watch him die?” [Halo: The Fall of Reach, pg. 237]

Even though Cortana had already been created when Dr. Halsey asked her this question, it obviously still had a profound effect on the A.I.’s inner workings, since she now poses the same question to the Chief.

The only thing that I don’t like about the following encounter is the female pilot’s voice. I don’t know what it is, but her voice grates on me every time. Besides that, however, this area is amazing! Emerging from the narrow pathway, you see a battle already taking place. Johnson, manning a chain gun on the back of a Pelican, is engaged in a shootout with the Covenant, doing his best to cover the marines on the ground. The Jackal snipers across the river add a nice depth to the encounter.

For the first time, you start to see what Halo 3 on the 360 is capable of. The Pelican getting hit by the Banshee’s Fuel Rod blast and colliding with Johnson’s Pelican is an intense experience. As annoying as the female pilot’s voice is (I miss Foehammer!), she does do a good job of conveying the panic of the situation; and likewise, Johnson does a good job of showing his character by trying to keep her under control.

If you look towards the concrete pipes quickly enough, you can sometimes catch a glimpse of Grunts leaping unnaturally high into the air to get to higher ground.

As you clear out the enemies in the lower area, and begin to move towards the concrete structure, you’ll hear a very memorable tune: It went by “A Walk in the Woods,” in Halo 1, “Heretic, Hero,” in Halo 2, and it has now become “Released,” in Halo 3. I love Marty’s decision to use a large amount of classic Halo songs for the final game in the trilogy. Having this song playing while battling the Covenant brings back an enormous amount of nostalgia, and there’s nothing wrong with that.

And here are the crates. What’s Bungie’s obsession with crates? I can recall interviews, commentaries and podcasts where Bungie jokes about the gameplay calling for box-shaped blocks, and the artists getting sick of coming up with different ways to do crates.

Moving into an area slightly more reminiscent of Sniper Alley, you receive the first of Johnson’s cries for help. He seems to get himself into quite a few situations like this throughout the game; granted, it isn’t his fault in this case.

If you hug the left wall as you round the first turn in this area, you will come across something slightly odd.

Moving over the ridge into the next area, you’ll hear Johnson taunting the Brutes as he and his marines head into a nearby tunnel. Johnson’s character is definitely an integral part of the Halo series, and despite the situations he finds himself in throughout Halo 3, his “tough guy” attitude still prevails as his defining characteristic.

More great level design, here. Being able to stand back and pick off enemies with a Beam Rifle or a Carbine is always fun (and a necessity on Legendary). Again, this is why Halo shines: multiple ways to approach an encounter.

The Arbiter always seems to rush into battle before I do at this section, and I know a lot of people have a problem with his near-invincibility (he can die, but he will spring back to life at the end of that particular battle). Personally, I like the departure from the past Halo games. Never before has it felt like you have an equal battling alongside you in solo campaign play. While he certainly has his embarrassing moments, I think that Bungie did a great job with the Arbiter’s A.I. and his fighting style. Like I mentioned before, I always love seeing him pull out his sword when he gets into a tight spot. getsAnd hearing him comment on a grenade I’ve tossed or a snipe I’ve made only adds to the enjoyability. I was highly critical of Bungie when they forced the player to control the Arbiter in Halo 2, but it ultimately worked out for the best. As cheesy as people thought it would turn out to be, I think the Arbiter/Chief duo is pretty awesome.

Continuing the Chieftain subplot, you can catch him overseeing the battle from a Phantom hovering just over the cliff edge.

Downed Pelicans are nothing new to the Halo series, but the transmissions coming from the radio add a great amount of realism to the experience.

Echo five-one, this is Crow’s Nest.  Echo five-one, please respond!

Hocus, five-one is down! Divert for emergency evac. Over. [Sierra 117, Halo 3]

Emerging from the jungle into the dam area, Halo 3’s first vignette takes over. These vignettes provide the player the ability to watch a scripted sequence, or to regain control immediately and continue playing while the scripted sequence continues on its own. I like this one in particular because of the way the Chief and the Arbiter emerge from the jungle. Two extremely awesome characters made more awesome by their pairing up.

The Chieftain subplot reaches its peak here as you see him mercilessly beating Johnson. You may notice that the Chieftain’s animations are changed from the unrealistic cartoonish ones that we saw in the E3 2007 trailer.

Even more great level design here, especially in the way that you’re able to overlook the entire area before you move into it; and what a beautiful environment to overlook. I always end up gazing at the artistic qualities of this area before I start fighting. This is definitely one of my favorite encounters in the game. And if you grabbed a sniper from the downed Pelican, you can have some fun here before dropping down.

I especially like seeing the Chieftain finally moving about as a normal Brute: this means I will soon have my chance to repay him for what he did to Reynolds and Johnson. A few times, I’ve heard the Arbiter warn me, “that Chieftain has a Hammer!” Not for long! …just give me a few seconds to run in terror as his invincibility wears off.

While killing him is reward enough in and of itself, I love that I can pick up his Hammer to use against the rest of the enemies. It’s like picking up nice loot in an RPG. And if you’re really quick with the kill, you can sometimes grab his invincibility before he uses it. I can’t count the amount of times, however, that I’ve found myself trying to sneak through the underground tunnel beneath the Brutes and ending up running head-on into an invincible Chieftain.

Rescuing Johnson is a satisfying experience. I always bring in the Hammer so he’ll know what happened to the Chieftain.

I love the final section to this level. Battling it out with the dropped-off enemies while Hocus takes down the Phantoms above you is a great way to end things. This is also (usually) the first time we get to see a Phantom explode, and the HDR lighting is spectacular. That, along with the seeing the remains of the Chieftain’s Phantoms slowing sinking beneath the water, certainly helps seal the deal for this encounter being a memorable one.

Don’t forget to pick up the first Gold skull of the game, Iron, before you hop on the Pelican.

You’ll see it in the top left hand corner of this screenshot.

An interesting piece of trivia: the designation of the two marines shown in the final cutscene, “kilo two-three,” is the same as the marines from the Halo 2 E3 demo, as well as the marines in Outskirts in the final version of Halo 2.

By the way, if you were curious where the Chief’s Pelican actually goes, I found it. It’s a hole in the ground near where Johnson’s Pelican gets shot down.

Check out the addendum for the Legendary saved film and a few gameplay tips; and stop by the Ascendant Justice Halo 3 forum to read discussions regarding various aspects of Halo 3’s campaign.

42 Comments

  1. I’m a huge Firefly fan also. I didn’t figure out Nathan Fillion was in the game until we started to move to the base.

    I always enjoy the cameos in Halo.

    Comment by marty is ruling — March 15, 2008 @ 6:57 pm


  2. Nice to see someone enjoys the game quite the same way I do and takes care to notice things other players might not ever realize.

    Good job again!

    Comment by Paavi — April 22, 2008 @ 12:04 am


  3. I especially love the lightning in this level. It’s interesting to notice that both Halo: CE and Halo 2 started with a mission on a space station / ship, but Halo 3 starts out with a really different environment.

    I’ve always thought the last area could make a pretty awesome multiplayer setting. Ghost Town is almost there, but not quite. Where’s the water, Bungie? It brings exciting dynamic to grenade throwing because they don’t bounce in water covered areas.

    Comment by Paavi — April 22, 2008 @ 12:09 am


  4. I purchased this game at the midnight release with my buddy and started it up around 1am. We literally spent 10-15 minutes just gawking at the level design: the foliage, the ripples in the water, the sounds, sunlight. Here we were, after 2+ years of anticipation of this game, and we didn’t even jump right in because we were too busy drooling over the atmosphere of the game’s opening area. Awesome.

    Comment by Pete — April 24, 2008 @ 11:58 am


  5. I still haven’t figured out how Johnson gets into a Pelican efore you do when at the beginning of the level the objective is to save Master Chief. it just doesn’t make sense.

    Comment by Logan — May 2, 2008 @ 10:07 pm


  6. Yay! A Firefly fan! It’s hard to describe my reactions to hearing Adam Balwins voice as one of the marines, and to hear him mention Veera with the IWHBYD skull turned on. Hilarious and fun.

    Comment by BeamSlinger — May 5, 2008 @ 3:05 pm


  7. Don’t forget Alan Tudyk (Wash from Firefly) and Katee Sackhoff from Battlestar also making cameo voices!

    Comment by nick — May 23, 2008 @ 2:36 pm


  8. I also love Firefly! but would never have known that was Reynalds. There is one important thing you missed by the way. I found it important that right after the first Cortana transmission occurs a marine says,”whoa. you Okay, Chief? Your biosigns just read KIA” I find this interesting as Master Chief is a highly trained soldier, Spartan to be exact who’s blood pressure will barely raise when in combat or life-threatening situations; but for some reason his heart stops for an instant when he recieves a broken message from Cortana when between combat situations.

    Comment by Joel — May 23, 2008 @ 11:14 pm


  9. Hey, I really enjoy your analyses. You definitely know what you’re talking about. However, being a very large Halo fan myself, I must correct you.

    You mention that “this piece of shrapnel is obviously what the Chief (or part of what the Chief) rode down on from the Dreadnought.” Halo 3 does not pick up where Halo 2 left off, though. Perhaps you’ve heard of Halo: Uprising, the series of comics that details the events between Halo 2 and 3.

    Whatever that piece of shrapnel is, it’s definitely not a piece of the Dreadnought. It make sense. In the end of Halo 2, the Brute-led assault on Earth is just underway. In the beginning of Halo 3, however, Earth is already conquered and occupied. How could this happen so fast? Because the games aren’t subsequent.

    You should definitely read Halo: Uprising. They’re great comics.

    Comment by Charlie — May 26, 2008 @ 11:56 am


  10. I have read the comics, Charlie. Well, the ones that have been released, so far. I assumed that the shrapnel is part of the Dreadnought because it looks Forerunner in nature, and, so far, the Chief is still doing battle on the Dreadnought in the comics.

    Comment by Cocopjojo — May 26, 2008 @ 12:00 pm


  11. I keep seeing you guys talking about this ‘Firefly’ thing. I have no idea what it is, and being a huge fan of anything Halo, I’d like to. Mind telling me where to start off?

    Comment by Roksdude — May 26, 2008 @ 3:30 pm


  12. I never realized all the intricacies of Halo 3’s campaign. Heck, most of my friends don’t realize how deep each level is. Keep up the great work. I love this site!

    Comment by Rupert360 — May 30, 2008 @ 9:53 am


  13. they removed the cave man easter egg unfortunately

    Comment by KSI IR0NMAN — June 1, 2008 @ 2:47 pm


  14. I still can’t figure out how the sarge, the arbiter, as well as the commander all beat the chief back to Earth! At the end of Halo 2 they were still on the Delta Halo preventing the firing of the Array and the Chief, stowed away on the Dreadnought had already reached Earth! So there is no way the sarge and the commander were already fighting on Earth before Master Chief got there! Obviously a great amount of time passed between the 2 games, I just wish I knew what!

    Comment by Drew S — June 2, 2008 @ 1:34 pm


  15. Wow… this is awesome! I never notised the chieftain howering over the battlefield and that hole :S Tnx

    Comment by Swes`Achumes — June 2, 2008 @ 8:16 pm


  16. hey joel, i also noticed the marine saying the KIA line. very subtle, you almost cant hear him depending on how far away you are.

    Comment by John — June 3, 2008 @ 7:53 pm


  17. oh yes, and Roksdude, Firefly is a bad-ass TV show that got canceled in it’s first season because the networks are -Blam!-.

    Comment by John — June 3, 2008 @ 7:56 pm


  18. I know this was from a couple weeks ago, but Roksdude, you need to check out Firefly the TV series and Serenity the movie version of the TV series. They are awesome.

    I watched Serenity first and then watched Firefly, which is earlier on the timeline. It worked fine for me that way.

    At the end of the Firefly series, you will hate FOX.

    Comment by Mercutio2000 — June 11, 2008 @ 2:12 pm


  19. I noticed that you did not mention how Sgt. Johnson and his marine squad actually climb up a rock surface near the waterfall the first phantom flies over. I felt it was an interesting method of separating Johnson from the Master Chief while allowing him to reach the pelican first.

    Comment by lazyslothboy — July 1, 2008 @ 10:06 pm


  20. Great analysis! I just wanted to point out, though, that the marines in the final cutscene aren’t designated kilo 2-3: thats the designation of the Chiefs’ dropship, and they are reporting the callsign along with the type of craft. Other than that, fantastic work.

    Comment by Trevor — July 11, 2008 @ 6:52 pm


  21. Great analysis. I’m really looking forward to checking out the rest. It’s especially refreshing because I read the novels so long ago – back when they came out – that I’d forgotten a lot of the minute details that you’re so capably bringing back.
    As an addendum to comment #9, I was curious about the “KIA” line as well, because I’m pretty sure I remember from the books that Spartans are never listed as KIA but rather as MIA, leading to the myth that Spartans never die. A temporary glitch in the system, perhaps?

    Comment by Darthziggy — August 12, 2008 @ 9:16 pm


  22. I’m sorry, that should’ve read comment #8. My bad.

    Comment by Darthziggy — August 12, 2008 @ 9:16 pm


  23. im just letting you know, if you let the chieftan lunge at you, and asassinate him after he shoots past you, you get him down quicker, but good job on the rest!

    Comment by will — August 13, 2008 @ 3:48 pm


  24. I kinda assume the KIA comment is just a field reading. When any official reports are to be released by ONI and the UNSC they will be altered to MIA so only very core personnel would know. Plus the reason for the MIA was to show Spartans never die but Earth has been overrun at this point and only one Spartan is ever talked about, a pretty easy connection could be made by even the most simple minded marine.

    Comment by Alex — August 13, 2008 @ 11:03 pm


  25. Just want to point out that the quote should go:

    “Echo five-one this is Crow’s Nest. Echo five-one please respond.”

    Great job on the analysis or whatever you want to call these, I love reading them.

    Comment by Andrew — August 14, 2008 @ 4:28 pm


  26. Fix’d. Thanks, Andrew.

    Comment by Cocopjojo — August 14, 2008 @ 6:33 pm


  27. Do you know what the engravings on the trees stand for?
    And I’m confused about the hole, what is that?

    Comment by Dan — August 15, 2008 @ 12:39 am


  28. Heh it took me about a month before I realized the Firefly crew was in H3. I only realized it after a friend pointed it out in Co Op. The Sergeant part of his name is a nice fit too, since during the war against the Alliance, that was his actual rank.

    About the KIA line, I always assumed it was Cortana letting the Chief know what she would do. Her response to Halsey is that she COULD let Masterchief die to complete the mission. When I first heard the Cortana line then the marine’s I assumed she was basically saying “hey just to let you know I said I could watch you die…I don’t know how you feel about me so I’m just letting you know what I would have done”

    Comment by Big Goalie Dan — August 18, 2008 @ 10:38 pm


  29. The big piece of shrapnal from the dreadnoght is a door. The master cheif blew it off and just jumped like in the book “HALO FIRST STRIKE” whenever the spartans had to jump out of their destroyed pelican over Reach. The spartans in their mjolinir armor had survived the jump so i figured the master chief in his upgraded armor had more than a chance to survive the jump. Those are just my thoughts and i felt like sharing them.

    Comment by Michael — November 14, 2008 @ 7:55 pm


  30. Charlie! Where did you get them?! I’ve been wanting to read those for a long time! What happens? How does the series connect Halo 2 and Halo 3?

    Comment by Christian Bethel — November 24, 2008 @ 7:44 pm


  31. David Scully and Keith David return with their wonderful voiceovers. Excellent job, you guys! Hey, did you guys know that i have typed up a list of modifications to the Halo trilogy? I hope Bungie will read them and actually use them!

    Comment by Christian Bethel — November 24, 2008 @ 7:47 pm


  32. Charlie, I’m going to assume that the Chief had received some modifications to his MIJOLNIR Mark VI armor in the Halo Uprising Comics.

    Comment by Christian Bethel — November 24, 2008 @ 7:50 pm


  33. There is a way to get out of the map at the damn where you rescue Johnson. All of you know where the skull is there, right? Well, you and 3 friends have to go to that very spot. Then you must make a human tower, all 4 of you, and begin jumping like crazy. The one on top will eventually get to a ledge above this, (Really hard to get to). Then, youmust start killing yourselves to spawn where the top guy jumped to. Sooner or later one of you will spawn on the hill nearbye. You will know when it happens. Then, slowly make your way to the top, where you can get on the very top of the damn. Then, ifyou keep on walking for a while, a long while, You will be able to enter a gigantic meadow. Then you are done. But there is a strange pit that youcan jump into, not all 4 at once, as the only way out is by dying and spawning next to your buddy outside the pit. Dont stress out if it takes awhile. I have done this many times and it still takes me 30+ minutes to get all the way.
    Its that hard.

    Comment by bjb yo — January 22, 2009 @ 8:23 pm


  34. I forgot that my favourite part of Halo was the easter eggs, particularly the ‘chatter’, and the allied marines AI. It would really be cool if we were able to document different lines in different situations.

    Comment by Name — March 28, 2009 @ 1:12 am


  35. Hey cocopjojo dont suppose you can give me an exact location on were the hole is could you Ive been looking for at least a year

    Comment by flubbernugget — May 22, 2009 @ 2:49 am


  36. I also know a nother glitch play on normal at mission start switch to your pistol and headshot johnson a couple of times sometimes he drops a BR

    Comment by flubbernugget — May 22, 2009 @ 2:56 am


  37. You know the hole that you pointed out at the end of the lines where chiefs pelican goes, ive been down there theres nothing lol, quite fun finding a hole and never being able to get back up

    great work though, love reding what other people have to say.

    Comment by Raz0r 2 — May 29, 2009 @ 1:25 pm


  38. One quick question. The hole in the ground, the Pelican actually flies into it?

    Comment by Travis Tsutaoka — June 9, 2009 @ 8:23 pm


  39. It’s just there for cinematic purposes. Yes, the Pelican flies into it, giving the appearance that it is dropping down into the UNSC base.

    Comment by Cocopjojo — June 9, 2009 @ 8:38 pm


  40. Hi guys. Just to square things up with the Chief’s decent to Earth. In The Art Of Halo 3 book, there is a picture of the chief burning through the atmosphere using a piece of shrapnel from the forerunner dreadnaught to protect his MJOLNIR suit. It states that the material was sufficient enough to prevent him burning up on re-entry. Please correct me if i’m wrong. Great site, for me you have brought up a few theories i never would have figured out. All the info is spot on, answered a lot of questions i had….but not all. Keep it up.

    Comment by Spoony — June 16, 2009 @ 7:26 pm


  41. david scully is call of duty 4 modern warfare on level ultimatum before the missiles are fired it reads :cw4 Scully

    Comment by shadow of fortitude — July 6, 2009 @ 2:57 am


  42. My personal favorite bit is where Johnson gets kicked into the building. Imagine if he tried to punch the brute and the brute grabbed his hand, threw him up in the air and booted him in with his over sized foot!

    Did you mention the bit where Johnson shouts
    Come on you dumb apes! You want breakfast you gotta catch it.

    I don’t remember reading that bit whatsoever.

    ~LOL

    Comment by lolololololololololol — October 19, 2009 @ 3:40 am