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<channel>
	<title>Ascendant Justice</title>
	<atom:link href="http://blog.ascendantjustice.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.ascendantjustice.com</link>
	<description></description>
	<pubDate>Tue, 05 Aug 2008 18:06:39 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
	<language>en</language>
			<item>
		<title>07.07.08</title>
		<link>http://blog.ascendantjustice.com/2008/07/07/070708/</link>
		<comments>http://blog.ascendantjustice.com/2008/07/07/070708/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 05:01:31 +0000</pubDate>
		<dc:creator>vociferous</dc:creator>
		
		<category><![CDATA[Announcement]]></category>

		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/07/06/070708/</guid>
		<description><![CDATA[
<script type="text/javascript">SHARETHIS.addEntry({ title: "07.07.08", url: "http://blog.ascendantjustice.com/2008/07/07/070708/" });</script>]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.ascendantjustice.com/?page_id=140"><img src="http://www.ascendantjustice.com/files/voc/bday3.jpg" /></a></p>
<p><a href="http://sharethis.com/item?&wp=2.6&amp;publisher=c7918584-e41c-4e40-a18b-7f8392cf1ae1&amp;title=07.07.08&amp;url=http%3A%2F%2Fblog.ascendantjustice.com%2F2008%2F07%2F07%2F070708%2F">ShareThis</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>The Architecture of War II</title>
		<link>http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/</link>
		<comments>http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 18:50:40 +0000</pubDate>
		<dc:creator>vociferous</dc:creator>
		
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/</guid>
		<description><![CDATA[
Continuing to look at the underlying potency of Halo&#8217;s encounters - this time around, the sandbox&#8230;
(more&#8230;)
<script type="text/javascript">SHARETHIS.addEntry({ title: "The Architecture of War II", url: "http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/" });</script>]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.ascendantjustice.com/the-architecture-of-war/the-architecture-of-war/"><img src="http://www.ascendantjustice.com/files/beholden/sandbox01_small.jpg" alt="" /></a></p>
<p>Continuing to look at the underlying potency of Halo&#8217;s encounters - this time around, the sandbox&#8230;</p>
<p><a href="http://blog.ascendantjustice.com/the-architecture-of-war/the-architecture-of-war/">(more&#8230;)</a></p>
<p><a href="http://sharethis.com/item?&wp=2.6&amp;publisher=c7918584-e41c-4e40-a18b-7f8392cf1ae1&amp;title=The+Architecture+of+War+II&amp;url=http%3A%2F%2Fblog.ascendantjustice.com%2F2008%2F07%2F01%2Fthe-architecture-of-war-ii%2F">ShareThis</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>The Architecture of War</title>
		<link>http://blog.ascendantjustice.com/2008/06/16/the-architecture-of-war/</link>
		<comments>http://blog.ascendantjustice.com/2008/06/16/the-architecture-of-war/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 15:01:54 +0000</pubDate>
		<dc:creator>vociferous</dc:creator>
		
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/06/16/the-architecture-of-war/</guid>
		<description><![CDATA[
Discussing the encounters of the Halo trilogy&#8230;
(more&#8230;)
<script type="text/javascript">SHARETHIS.addEntry({ title: "The Architecture of War", url: "http://blog.ascendantjustice.com/2008/06/16/the-architecture-of-war/" });</script>]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.ascendantjustice.com/?page_id=129"><img src="http://www.ascendantjustice.com/files/beholden/000.jpg" /></a></p>
<p>Discussing the encounters of the Halo trilogy&#8230;</p>
<p><a href="http://blog.ascendantjustice.com/?page_id=129">(more&#8230;)</a></p>
<p><a href="http://sharethis.com/item?&wp=2.6&amp;publisher=c7918584-e41c-4e40-a18b-7f8392cf1ae1&amp;title=The+Architecture+of+War&amp;url=http%3A%2F%2Fblog.ascendantjustice.com%2F2008%2F06%2F16%2Fthe-architecture-of-war%2F">ShareThis</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Hindsight: Halo 3 - Floodgate</title>
		<link>http://blog.ascendantjustice.com/2008/06/10/hindsight-floodgate/</link>
		<comments>http://blog.ascendantjustice.com/2008/06/10/hindsight-floodgate/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 00:59:48 +0000</pubDate>
		<dc:creator>Cocopjojo</dc:creator>
		
		<category><![CDATA[Campaign]]></category>

		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/06/10/hindsight-floodgate/</guid>
		<description><![CDATA[
Hindsight: Halo 3&#8217;s sixth installment, Floodgate, is now available for your perusal.  Floodgate may be one of the shortest levels in the game, time-wise, but it&#8217;s one of the richest when it comes to Halo&#8217;s story: the Flood have reached Earth, Cortana may be with them, and the Sangheili arrive and proclaim themselves as your [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Hindsight: Halo 3 - Floodgate", url: "http://blog.ascendantjustice.com/2008/06/10/hindsight-floodgate/" });</script>]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="616" src="http://www.ascendantjustice.com/files/cocop/Floodgate/Floodgateheader.png" height="346" /></p>
<p>Hindsight: Halo 3&#8217;s sixth installment, Floodgate, is now available for your perusal.  Floodgate may be one of the shortest levels in the game, time-wise, but it&#8217;s one of the richest when it comes to Halo&#8217;s story: the Flood have reached Earth, Cortana may be with them, and the Sangheili arrive and proclaim themselves as your allies.  Click the link below to be taken to the Hindsight: Halo 3 page, where you can find Floodgate and its addendum, as well as the rest of the levels&#8217; articles.</p>
<p><a href="http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/">(more&#8230;)</a></p>
<p><a href="http://sharethis.com/item?&wp=2.6&amp;publisher=c7918584-e41c-4e40-a18b-7f8392cf1ae1&amp;title=Hindsight%3A+Halo+3+-+Floodgate&amp;url=http%3A%2F%2Fblog.ascendantjustice.com%2F2008%2F06%2F10%2Fhindsight-floodgate%2F">ShareThis</a></p>]]></content:encoded>
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		<item>
		<title>Shield World</title>
		<link>http://blog.ascendantjustice.com/2008/06/01/shield-world/</link>
		<comments>http://blog.ascendantjustice.com/2008/06/01/shield-world/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 02:44:17 +0000</pubDate>
		<dc:creator>vociferous</dc:creator>
		
		<category><![CDATA[Campaign]]></category>

		<category><![CDATA[Forerunner]]></category>

		<category><![CDATA[Halo 4]]></category>

		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/06/01/shield-world/</guid>
		<description><![CDATA[
A speculative look at the mysterious third element of the Forerunner equation&#8230;
(more&#8230;)
<script type="text/javascript">SHARETHIS.addEntry({ title: "Shield World", url: "http://blog.ascendantjustice.com/2008/06/01/shield-world/" });</script>]]></description>
			<content:encoded><![CDATA[<p STYLE="text-align: center"><a HREF="http://blog.ascendantjustice.com/halo-3/shield-world/"><img WIDTH="620" HEIGHT="266" SRC="http://www.ascendantjustice.com/files/voc/shield/forerunner2.jpg" /></a></p>
<p>A speculative look at the mysterious third element of the Forerunner equation&#8230;</p>
<p><a HREF="http://blog.ascendantjustice.com/halo-3/shield-world/">(more&#8230;)</a></p>
<p><a href="http://sharethis.com/item?&wp=2.6&amp;publisher=c7918584-e41c-4e40-a18b-7f8392cf1ae1&amp;title=Shield+World&amp;url=http%3A%2F%2Fblog.ascendantjustice.com%2F2008%2F06%2F01%2Fshield-world%2F">ShareThis</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Hindsight: Halo 3 - The Storm</title>
		<link>http://blog.ascendantjustice.com/2008/05/25/hindsight-halo3-the-storm/</link>
		<comments>http://blog.ascendantjustice.com/2008/05/25/hindsight-halo3-the-storm/#comments</comments>
		<pubDate>Mon, 26 May 2008 03:42:03 +0000</pubDate>
		<dc:creator>Cocopjojo</dc:creator>
		
		<category><![CDATA[Campaign]]></category>

		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/05/25/hindsight-halo3-the-storm/</guid>
		<description><![CDATA[
The fifth installment of Hindsight: Halo 3 has gone up.  The Storm is an epic level, with the perfect mix of on-foot and vehicle encounters.  Cortana makes her return, we have our first battle with a Scarab and we finally reach, and pass, the events seen in the Halo 3 Announcement Trailer.  Hit the [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Hindsight: Halo 3 - The Storm", url: "http://blog.ascendantjustice.com/2008/05/25/hindsight-halo3-the-storm/" });</script>]]></description>
			<content:encoded><![CDATA[<p><img SRC="http://www.ascendantjustice.com/files/cocop/TheStorm/HindsightHalo3TheStorm.png" BORDER="0" /></p>
<p>The fifth installment of Hindsight: Halo 3 has gone up.  The Storm is an epic level, with the perfect mix of on-foot and vehicle encounters.  Cortana makes her return, we have our first battle with a Scarab and we finally reach, and pass, the events seen in the Halo 3 Announcement Trailer.  Hit the link below to be taken to the Hindsight page, where you can find this article and its addendum.</p>
<p><a HREF="http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/">(more&#8230;)</a></p>
<p><a href="http://sharethis.com/item?&wp=2.6&amp;publisher=c7918584-e41c-4e40-a18b-7f8392cf1ae1&amp;title=Hindsight%3A+Halo+3+-+The+Storm&amp;url=http%3A%2F%2Fblog.ascendantjustice.com%2F2008%2F05%2F25%2Fhindsight-halo3-the-storm%2F">ShareThis</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>I, Sangheili</title>
		<link>http://blog.ascendantjustice.com/2008/05/18/i-sangheili/</link>
		<comments>http://blog.ascendantjustice.com/2008/05/18/i-sangheili/#comments</comments>
		<pubDate>Sun, 18 May 2008 12:20:00 +0000</pubDate>
		<dc:creator>vociferous</dc:creator>
		
		<category><![CDATA[Campaign]]></category>

		<category><![CDATA[Covenant]]></category>

		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/05/18/i-sangheili/</guid>
		<description><![CDATA[
The Spartan soldier walked down the confined, iron corridors of The Pillar of Autumn, his shoulders set at an angle and his assault rifle&#8217;s prow aimed into the dark recesses. What was once a well-lit hallway which led to the barracks was now a blackened fog of smoke and ash - destruction plastered on the [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "I, Sangheili", url: "http://blog.ascendantjustice.com/2008/05/18/i-sangheili/" });</script>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.ascendantjustice.com/files/voc/sangheili/title.jpg" /></p>
<p>The Spartan soldier walked down the confined, iron corridors of <em>The Pillar of Autumn</em>, his shoulders set at an angle and his assault rifle&#8217;s prow aimed into the dark recesses. What was once a well-lit hallway which led to the barracks was now a blackened fog of smoke and ash - destruction plastered on the walls and charred human remains on the floor.</p>
<p>This was the residue of the Covenant. They had come this way.</p>
<p><span id="more-107"></span></p>
<p>Trained since the age of five to six without hesitation, the super soldier did not give into trepidation or fear. He moved forward - slowly, silently and methodically, his eyes penetrating the fuming mist as a hunter would his prey.</p>
<p>There was something nearby; he could sense it. Something familiar.</p>
<p>As he came to a part in the smoke, his eyes trained on a shadowy figure. Pushing forward ever so slightly, this figure came into full view.</p>
<p>At nearly three meters tall and enmeshed in crimson armor, the Elite Major was the highest-ranking military operator involved in the boarding action against the <em>Autumn</em>. These creatures, by their own name Sangheili, were elegant and noble beasts - the military leaders of the Covenant. The aliens walked on haunches that ended in large hooves and their stooped muscular bodies were covered in a scaly flesh offering the look and scent of a reptile. Their arms were long and came to an end with four ambidextrous and tapered fingers, capable of wrapping tightly around their deadly Covenant weaponry with deft ease. Their heads were flat, with two pairs of mandibles covering their guttural vocal passages. They had keen yet hollow eyes, resembling those of a shark&#8217;s. This comparison didn&#8217;t end there, as it was clear that they had been the result of millions of years of evolution leading them to a path of predatory superiority on their planet, Sanghelios.</p>
<p>This one, of course, was far different than his barbaric ancestors. His gait implied a haughty certainty, a strategically sophisticated role as the Covenant&#8217;s iron heart and fist. Apart from their leaders, the Prophets, the Elites were the leaders of the Covenant and they had proven as much, over the years of war with humanity.</p>
<p>This was a perfectly-crafted enemy - the very definition of a worthy opponent.</p>
<p>This was Sangheili.</p>
<p>[<a href="http://blog.ascendantjustice.com/?page_id=108">Proceed to Part I</a>]</p>
<p><a href="http://sharethis.com/item?&wp=2.6&amp;publisher=c7918584-e41c-4e40-a18b-7f8392cf1ae1&amp;title=I%2C+Sangheili&amp;url=http%3A%2F%2Fblog.ascendantjustice.com%2F2008%2F05%2F18%2Fi-sangheili%2F">ShareThis</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Terminal Visuals</title>
		<link>http://blog.ascendantjustice.com/2008/05/09/terminal-visuals/</link>
		<comments>http://blog.ascendantjustice.com/2008/05/09/terminal-visuals/#comments</comments>
		<pubDate>Sat, 10 May 2008 00:36:05 +0000</pubDate>
		<dc:creator>vociferous</dc:creator>
		
		<category><![CDATA[Campaign]]></category>

		<category><![CDATA[Forerunner]]></category>

		<category><![CDATA[Humanity]]></category>

		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/05/09/terminal-visuals/</guid>
		<description><![CDATA[
Wait, I thought you were done with the terminals? What&#8217;s this all about?
Well, to the point: Visuals.

Certain things could not be directly examined in the context of the previous three articles, so as an addendum of sorts, we wanted to show off some of the interesting pictures and symbols found in the terminals - possibly [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Terminal Visuals", url: "http://blog.ascendantjustice.com/2008/05/09/terminal-visuals/" });</script>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.ascendantjustice.com/files/voc/followup/t01.jpg" height="118" width="620" /></p>
<p>Wait, I thought you were done with the terminals? What&#8217;s this all about?</p>
<p>Well, to the point: Visuals.</p>
<p><span id="more-106"></span></p>
<p>Certain things could not be directly examined in the context of the previous three articles, so as an addendum of sorts, we wanted to show off some of the interesting pictures and symbols found in the terminals - possibly bridging some gaps and filling in cracks within the fiction along the way.</p>
<p>Thanks to urk of NeoGAF, we&#8217;ve acquired some amazing video captures of the terminal entries at high resolution. You can find those on Vuze at the following links:</p>
<p>Terminal 01 (<a href="http://www.vuze.com/details/D4MUISR36NSZXTDHLZZY6G54A5XY64PZ.html?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Normal</a>/<a href="http://www.vuze.com/details/2DTRRSSFFT6B4VWJ6ABJRN42TQ5G73X7.html?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Legendary</a>)<br />
Terminal 02 (<a href="http://www.vuze.com/details/WRSXKCIMZ3XFFYI2K7FXVXK7EJNE5VCO.html;jsessionid=E3A52246ACDE4B74FA151E7EF1615AC5.web05?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Normal</a>/<a href="http://www.vuze.com/details/2LC3KN6H6UOKRVNKAUSAZVZQCY7Y424E.html?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Legendary</a>)<br />
Terminal 03 (<a href="http://www.vuze.com/details/3YD3PO7VSLFBMSKMGOJWY4UAD4E33P3Y.html;jsessionid=E3A52246ACDE4B74FA151E7EF1615AC5.web05?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Normal</a>/<a href="http://www.vuze.com/details/2IFGYL764NWKBGI3YHQB7JDZMXTOVM7F.html?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Legendary</a>)<br />
Terminal 04 (<a href="http://www.vuze.com/details/TG2EQRA7LXVDQ5EMLEOYHLVDGVD4DJTE.html;jsessionid=E3A52246ACDE4B74FA151E7EF1615AC5.web05?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Normal</a>/<a href="http://www.vuze.com/details/7T555UDDRIMURWGTI7VOJ7SORQR33ATX.html?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Legendary</a>)<br />
Terminal 05 (<a href="http://www.vuze.com/details/JWUCOGIX6WYR6LUAK3AAS36KBT3WMSPA.html;jsessionid=E06174EE19296D1AF89B60BA7DF8F96A.web08?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Easy</a>/<a href="http://www.vuze.com/details/EHF4CKFHFDS5RHQ25HZPJ7EI66WSDVRK.html;jsessionid=E3A52246ACDE4B74FA151E7EF1615AC5.web05?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Normal</a>/<a href="http://www.vuze.com/details/ZRD6DHS563VNMYGHNFC2PFC3YNI64OFY.html;jsessionid=E3A52246ACDE4B74FA151E7EF1615AC5.web05?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Heroic</a>/<a href="http://www.vuze.com/details/CIRBSZNUXOOM3ZMN6QHTXF4W3MDNLSKK.html?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Legendary</a>)<br />
Terminal 06 (<a href="http://www.vuze.com/details/7OWSLYZJHHJGYS75ISVMKMAWDX6TCLLU.html;jsessionid=E3A52246ACDE4B74FA151E7EF1615AC5.web05?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Normal</a>/<a href="http://www.vuze.com/details/IUBEJX37GL3SCUSKHSKWMZ4OP6YY4A2S.html?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Legendary</a>)<br />
Terminal 07 (<a href="http://www.vuze.com/details/SFMEWCX6DQHJFTTKJDVJ2GYSLHGEISXG.html?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Normal</a>/<a href="http://www.vuze.com/details/WQENIRTGXAC2CJBBZD3S25W5RNR3RKNK.html?a=SALL&amp;cat=X&amp;ch=X&amp;cs=X&amp;ct=X&amp;page=Scontent%2FBucketSearch&amp;pb=X&amp;pg=1&amp;pr=X&amp;s=S%22forerunner+terminal%22&amp;st=SRELEVANCE&amp;t=X&amp;vt=1" target="_blank">Legendary</a>)</p>
<p>All-in-all there are 16 terminal instances relating to the Forerunners and their archive. We really appreciate the time and attention urk took in capturing these items and we’re using them in this very piece. Remember to use the pause button frequently to examine each entry closer, as we run through each panel rather quickly.</p>
<p>You can also check out HBO&#8217;s interesting terminal interface called <a href="http://haloterms.bungie.org/" target="_blank">Forerunner Terminal Network Archives</a> for additional content and ways in which you can view the terminals.</p>
<p>But what about the visuals?</p>
<p>The Forerunner language has offered an amazing lexicon of symbols which some fans have deciphered or at the very least cataloged. One symbol, which stands out above all of them, is this one&#8230;</p>
<p style="text-align: center"><img src="http://www.ascendantjustice.com/files/voc/followup/main.jpg" height="175" width="168" /></p>
<p>For those who have played Halo: Combat Evolved, you may remember it from &#8216;The Silent Cartographer&#8217; (<a href="http://www.ascendantjustice.com/files/voc/followup/h1img.jpg" target="_blank">img</a>) while others may remember seeing it on Halo 2&#8217;s multiplayer map called Ascension (<a href="http://www.ascendantjustice.com/files/voc/followup/h2img.jpg" target="_blank">img</a>). This image is everywhere - plastered across all aspects of the Halo Array and even on the face of Halo 3&#8217;s <em>Bestiarum</em> - a Forerunner archive of several key sentient species (<a href="http://www.ascendantjustice.com/files/voc/followup/bstimg.jpg" target="_blank">img</a>). The monitors in Forge have this engraved in their encasement, even the Ark&#8217;s surface reveals the architecture was molding into the shape of the symbol (<a href="http://www.ascendantjustice.com/files/voc/thunder/ark05small.jpg" target="_blank">img</a>). If you&#8217;re familiar with the Legendary ending of Halo 3, you&#8217;ll recognize the lower portion of the same exact symbol near the northern axis of the mysterious planetoid facility.</p>
<p align="center"><img src="http://www.ascendantjustice.com/files/voc/followup/planetoid01.jpg" /></p>
<p>To the Forerunners, this symbol obviously meant something special. We doubt that it had to do with a functional or practical purpose because of the frequency in which it occurs and the diversity of its locations, but we do feel it may be acting as an emblem for all of those otherwise separate elements of the Halo Array, including what many have proposed is a shield world in the screenshot above.</p>
<p>Some have pointed out the visual connection between this image and an actual sword and shield, a metaphorical analog of the Halo ringworlds and the shield facilities operating in tandem. These &#8220;shields&#8221; were discussed extensively during <em>Halo: Ghosts of Onyx</em>, they were mentioned during the ‘Cortana message’ lead-up to the unveiling of the portal in Halo 3&#8217;s &#8216;The Storm,&#8217; and interestingly, they&#8217;re also found in the <em>Bestiarum</em> as one of the confirmed sources for the information within. We know that the Array Installations acted as a sword, slaying the Flood, but we also know, thanks to the Onyx Project mentioned of in the terminals, that there were facilities made which could shield the firing of the Halo Array – perhaps this is the installation seen in the Legendary ending.</p>
<p>Whatever the symbol is, we know that it is directly related to the Forerunners and their story. We can be sure, if the end of Halo 3 is any indication, that the Forerunners and/or their properties will be heavily featured in a future Bungie title. If you still harbor doubt, take your Halo 3 manual out and flip it around so that you can examine the back cover. Hopefully this future Bungie project, whatever it is, will offer more explanation as to the meaning of symbol and possibly even deliver more information on the Forerunners themselves.</p>
<p>Of course, there were plenty of other symbols in the terminals - at least one symbol for each character represented in archive. Below are a composite of captures showing every symbol and each character they likely represent.</p>
<p style="text-align: center"><img src="http://www.ascendantjustice.com/files/voc/followup/dl.jpg" height="175" width="97" /> <img src="http://www.ascendantjustice.com/files/voc/followup/mb01.jpg" /> <img src="http://www.ascendantjustice.com/files/voc/followup/mb03.jpg" /> <img src="http://www.ascendantjustice.com/files/voc/followup/mbf.jpg" /> <img src="http://www.ascendantjustice.com/files/voc/followup/arc.jpg" /> <img src="http://www.ascendantjustice.com/files/voc/followup/ob01.jpg" /></p>
<p><strong>From left to right&#8230;</strong></p>
<ul>
<li>The first is, of course, respectively Didact and Librarian. Most of the terminals with their fragmented conversations have both symbols, but a few were one-sided messages. The Librarian is the only symbol which can be selected as part of a multiplayer armor permutation.</li>
<li>The next two images are of Mendicant Bias. We&#8217;ll detail why there are two images and three separate symbols representing him below.</li>
<li>The fourth image is of Mendicant Bias and a compound intelligence speaking on behalf of the Gravemind and, by proxy, the Flood.</li>
<li>The fifth may have been a point of confusion for some (including us). It actually represents the archive - the Librarian&#8217;s record, or at least the AI caretaker of that record on the Ark. You&#8217;ll notice that it is very similar to Librarian&#8217;s symbol, but with a few minor differences. This icon is present in the description of the events on G617g and when 343 Guilty Spark attempts to gain access to the terminals.</li>
<li>The sixth and final image is of Offensive Bias, clearly similar to Mendicant&#8217;s icon in a variety of ways, but also distinctively different.</li>
</ul>
<p>When reviewing the symbols, one interesting subject which comes up is that of the relationship between Adjutant Reflex and Mendicant Bias. For those not in the know, Adjutant Reflex played a heavy role in the Iris ARG (alternate reality game) leading up to Halo 3&#8217;s release. The entity registered an account with Bungie.net&#8217;s forums and began posting mysteriously intriguing messages. It has never been fully disclosed as to what the true purpose of Adjutant Reflex was or the nature of the entity&#8217;s relationship to Mendicant Bias. Based on the information he provided in his posts, we believe that Adjutant Reflex may have been a facilitator of the Halo Array on the Ark – an AI construct specifically in charge of the Array and, in this case, in charge of the creation of Installation 04&#8217;s replacement.</p>
<p>We also believe that at some point he was directly assaulted by Mendicant Bias. The account on Bungie.net was hijacked by a third-party and the avatar was changed to the symbol seen frequently related to Mendicant’s entries in the terminal archive (<a href="http://www.ascendantjustice.com/files/voc/followup/mb02.gif" target="_blank">img</a>). Mendicant Bias, for reasons only speculated on, has several symbols associated to himself.</p>
<p>Why?</p>
<p>As Mendicant is better described as a network of separate parts, perhaps they are different elements of a whole which compose the construct in its entirety. The ARG may, in fact, be showing the reconstitution of Mendicant Bias from the perspective of Adjutant Reflex.</p>
<p>As Mendicant said in the terminals:</p>
<blockquote><p><em>I have found the shard that was lost. They brought it back to me.</em></p></blockquote>
<p>One part (the red circle and off-center dot) may have served as the Forerunner&#8217;s point of contact, funneling memorandums, reports and recommendations to the Forerunners, while the other could communicate with the Gravemind (the blue circle and strange symbol seen in the avatar). Both are even seen communicating with each other at one point (as the two symbols combine and both become red), when Mendicant discusses cutting fire breaks into infested systems - stating memorably that &#8220;half-measures will not suffice.&#8221; At some point, Mendicant began to forcibly seize control of the Ark in his efforts to make amends for his sins. Adjutant Reflex is the likely candidate who it was seized from, hence the hostility embedded in the situation.</p>
<p>Perhaps one day we&#8217;ll have a full account of the story of Adjutant Reflex, but till then we’re left to guesswork and errant speculation. Well, hopefully not too errant&#8230;</p>
<p>In the bottom-left portion of the terminal interface, a series of even more interesting images appear. While we&#8217;re not certain of the exact nature of each of these pictures, we&#8217;re going to offer a few possibilities based on the adjacent text and context of the entry:</p>
<p style="text-align: center"><img src="http://www.ascendantjustice.com/files/voc/followup/01.jpg" /></p>
<p>The first image we have is in the very first terminal. Mendicant&#8217;s text talks about evacuating a planet before the Flood have taken it completely. Clearly, this planet has some sort of protective barrier and there&#8217;s apparently a Keyship to the left with circular icons, possibly representing the Flood, on the top-right. This could mean that as the Flood begins to take hold of the planet, their population should evacuate on the Keyships at the other side. The enhanced portion of the image appears to be the orbital bombardment of key locations also spoken of in the same text.</p>
<p style="text-align: center"><img src="http://www.ascendantjustice.com/files/voc/followup/06.jpg" /></p>
<p>Here we see what appears to be 343 Guilty Spark accessing a terminal. The image is accompanied by the conversation between Guilty Spark and the archive&#8217;s facilitator about the core purpose of Installation 00 - the manufacturing of Array Installations. We originally thought he may be talking to Mendicant Bias during this discussion, but it&#8217;s now clear that this was some managing AI construct on the Ark (before Mendicant took control), as the symbol is related to the same database which discovered the Flood&#8217;s infestation on G617g.</p>
<p style="text-align: center"><img src="http://www.ascendantjustice.com/files/voc/followup/07.jpg" height="508" width="323" /></p>
<p>The next image we see appears to be directly related to the Ark&#8217;s security system. When the remainder of Mendicant was retrieved from the Forerunner dreadnought, &#8220;the shard&#8221; was found. What part of his network he was referring isn&#8217;t mentioned, but it could be referencing the disparity between the two symbols that represent Mendicant in the terminals, as stated earlier. This image of the Ark and its towers seem to represent the region of the installation which Mendicant&#8217;s personality array was being held.</p>
<p align="center"><img src="http://www.ascendantjustice.com/files/voc/followup/08.jpg" height="490" width="323" /></p>
<p>This image is easily the most enigmatic.</p>
<p>It appears during a recommendation of Forerunner armor from Mendicant, so one would assume that it is, in fact, armor worn by the Forerunners. At first, it seemed unlikely. It doesn&#8217;t appear to have the lean, angular design of a Forerunner ship, nor does it look like a suit functional for a bipedal sentient, presumably humanoid like we have assumed the Forerunners to be. Could the Forerunners be anatomically different than we suspected&#8230;or could the strange shapes in the image actually be something else entirely?</p>
<p>Well, if you look closely, you&#8217;ll notice the shape of a human inside this object (<a href="http://www.ascendantjustice.com/files/voc/followup/f01.jpg" target="_blank">img</a>). This may very well have been a suit, some very alien form of armor which completely encapsulated and regulated a Forerunner against the infection of the Flood. True, this estimation could be off the mark, but there&#8217;s little else to go by in what is clearly an intentionally enigmatic sketch of something extremely foreign to human eyes.</p>
<p align="center"><img src="http://www.ascendantjustice.com/files/voc/followup/10.jpg" height="506" width="323" /></p>
<p>Another message from Mendicant Bias, this one referencing the possibility of using facilities similar to the Onyx Project - shield worlds - which Forerunner populations could be evacuated to. Is this an image of a shield world or is he referencing a planet already struck down by the Flood? We may eventually find out the answer to this question, but probably not until Bungie&#8217;s next Halo game.</p>
<p align="center"><img src="http://www.ascendantjustice.com/files/voc/followup/11.jpg" height="497" width="323" /></p>
<p align="left">And here is a shot of what appears to be G617g, presumably with the individual locations of where the two exploratory groups lost contact. Of course this is where it all started - ground zero for the emergence of the Flood in our galaxy.</p>
<p align="center"><img src="http://www.ascendantjustice.com/files/voc/followup/13.jpg" height="484" width="323" /></p>
<p>And then the final image shows a series of icons, a Keyship and an interesting insignia. Although this accompanies the Forerunner letter from father to son, the image, like some of the others, remains incredibly enigmatic.</p>
<p>You&#8217;ll notice that we failed to include the character icon above, but this was not done by mistake. The image doesn&#8217;t appear to relate to a specific character or AI construct, but rather a program. Whatever it was, it relied heavily on the Forerunner Keyships and, in the end, Mendicant Bias, whose icons you can see near the top of the image.</p>
<p>The icon should be carefully examined, as it appears to be very similar to the Reclaimer symbol we&#8217;ve come to know in previous Bungie titles and novels. Perhaps this symbol deals with the Forerunner&#8217;s plan to protect humanity, a future civilization mentioned in the letter. If that is true, the image below must deal with the Conservation Measure, the Halo Array and the last ditch effort to destroy the Flood, the commissioning of Mendicant Bias.</p>
<p>All of these parts are essentially the tapestry of the Forerunner terminals in total; the last image appears to be a mosaic of the story they told. The Keyships, the Conservation Measure and Mendicant Bias - all elements of a rich story which we will hopefully see more on from Bungie in the future.</p>
<p>/vociferous</p>
<p><strong>Edit:</strong> We&#8217;ve been fortunate to have some talented readers of the blog; one by the name of Vulcan Stark has successfully recreated the Forerunner symbols we discussed above. They&#8217;re of a high quality and we thought it would be wrong not to include them here for all of you to enjoy.</p>
<ul>
<li><a href="http://ascendantjustice.com/files/voc/followup/mendicantbias01.png">Mendicant Bias 01</a></li>
<li><a href="http://ascendantjustice.com/files/voc/followup/mendicantbias02.png">Mendicant Bias 02</a></li>
<li><a href="http://ascendantjustice.com/files/voc/followup/mendicantbias03.png">Mendicant Bias 03</a></li>
<li><a href="http://ascendantjustice.com/files/voc/followup/offensivebias.png">Offensive Bias</a></li>
<li><a href="http://ascendantjustice.com/files/voc/followup/archive.png">The Archive</a></li>
<li><a href="http://ascendantjustice.com/files/voc/followup/flood.png">The  Flood</a></li>
<li><a href="http://ascendantjustice.com/files/voc/followup/didact.png">Didact</a></li>
<li><a href="http://ascendantjustice.com/files/voc/followup/librarian.png">Librarian</a></li>
</ul>
<p>Thanks, Vulcan and keep up the good work!</p>
<p><a href="http://sharethis.com/item?&wp=2.6&amp;publisher=c7918584-e41c-4e40-a18b-7f8392cf1ae1&amp;title=Terminal+Visuals&amp;url=http%3A%2F%2Fblog.ascendantjustice.com%2F2008%2F05%2F09%2Fterminal-visuals%2F">ShareThis</a></p>]]></content:encoded>
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		<title>The Terminals III</title>
		<link>http://blog.ascendantjustice.com/2008/04/30/the-terminals-iii/</link>
		<comments>http://blog.ascendantjustice.com/2008/04/30/the-terminals-iii/#comments</comments>
		<pubDate>Thu, 01 May 2008 00:53:34 +0000</pubDate>
		<dc:creator>vociferous</dc:creator>
		
		<category><![CDATA[Campaign]]></category>

		<category><![CDATA[Forerunner]]></category>

		<category><![CDATA[Humanity]]></category>

		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/30/the-terminals-iii/</guid>
		<description><![CDATA[
The third and final article on the terminals of Halo 3 entitled The Thunder and the Surf&#8230;
In this piece we focus on Mendicant Bias, the AI construct behind the extinction of the Forerunner race and the only hope for the future of humanity.
You can read more about the terminals found in Halo 3 by accessing [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "The Terminals III", url: "http://blog.ascendantjustice.com/2008/04/30/the-terminals-iii/" });</script>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ascendantjustice.com/files/voc/thunder/header3.jpg"><img src="http://www.ascendantjustice.com/files/voc/thunder/header3small.jpg" height="177" width="620" /></a></p>
<p>The third and final article on the terminals of Halo 3 entitled <a href="http://blog.ascendantjustice.com/halo-3/the-terminals/the-thunder-and-the-surf/"><em>The Thunder and the Surf</em></a>&#8230;</p>
<p>In this piece we focus on Mendicant Bias, the AI construct behind the extinction of the Forerunner race and the only hope for the future of humanity.</p>
<p>You can read more about the terminals found in Halo 3 by accessing our <a href="http://blog.ascendantjustice.com/halo-3/the-terminals/">Terminal page</a> which features the prefacing <a href="http://blog.ascendantjustice.com/halo-3/the-terminals/a-voice-from-the-tomb-i/"><em>A Voice from the Tomb</em></a> and <a href="http://blog.ascendantjustice.com/halo-3/the-terminals/shediedineden0/"><em>She Died in Eden</em></a> articles, as well as <a href="http://ascendantjustice.com/files/docs/theindex.pdf" target="_blank">The Index</a>, a strategic bibliography of every dimension of the terminal entries.</p>
<p>All comments can be left on this page and feel free to participate in our <a href="http://forums.ascendantjustice.com/index.php?s=d07eafa9be8b5f7c1fd6f8f06b8f7224&amp;showforum=50" target="_blank">forum community</a>.</p>
<p><strong><a href="http://blog.ascendantjustice.com/?page_id=104http://blog.ascendantjustice.com/?page_id=104"><strong>(more…)</strong></a></strong></p>
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		<title>Hindsight: Halo 3 - Crows Nest Update</title>
		<link>http://blog.ascendantjustice.com/2008/04/28/crows-nest-updated/</link>
		<comments>http://blog.ascendantjustice.com/2008/04/28/crows-nest-updated/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 02:33:35 +0000</pubDate>
		<dc:creator>Cocopjojo</dc:creator>
		
		<category><![CDATA[Campaign]]></category>

		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/28/crows-nest-updated/</guid>
		<description><![CDATA[DMiller, a single player mission designer at Bungie, has graciously offered to provide some &#8220;behind-the-scenes&#8221; tidbits for one of his levels - Crow&#8217;s Nest.  In order to do these comments justice, I&#8217;ve incorporated them into the Crow&#8217;s Nest article, so that they fall into place in the areas he&#8217;s speaking of.
Not only does he point [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Hindsight: Halo 3 - Crows Nest Update", url: "http://blog.ascendantjustice.com/2008/04/28/crows-nest-updated/" });</script>]]></description>
			<content:encoded><![CDATA[<p><a HREF="http://www.bungie.net/Inside/MeetTheTeam.aspx?person=Miller">DMiller</a>, a single player mission designer at Bungie, has graciously offered to provide some &#8220;behind-the-scenes&#8221; tidbits for one of his levels - Crow&#8217;s Nest.  In order to do these comments justice, I&#8217;ve incorporated them into the Crow&#8217;s Nest article, so that they fall into place in the areas he&#8217;s speaking of.</p>
<p>Not only does he point out  some things that I missed, but he also provides  comments on the design evolution of the level!</p>
<p>Hit the link below to take you straight to the updated article.</p>
<p><a HREF="http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/crows-nest/">(more&#8230;)</a></p>
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