The Architecture of War II
Continuing to look at the underlying potency of Halo’s encounters - this time around, the sandbox…
Continuing to look at the underlying potency of Halo’s encounters - this time around, the sandbox…

Hindsight: Halo 3’s sixth installment, Floodgate, is now available for your perusal. Floodgate may be one of the shortest levels in the game, time-wise, but it’s one of the richest when it comes to Halo’s story: the Flood have reached Earth, Cortana may be with them, and the Sangheili arrive and proclaim themselves as your allies. Click the link below to be taken to the Hindsight: Halo 3 page, where you can find Floodgate and its addendum, as well as the rest of the levels’ articles.

The fifth installment of Hindsight: Halo 3 has gone up. The Storm is an epic level, with the perfect mix of on-foot and vehicle encounters. Cortana makes her return, we have our first battle with a Scarab and we finally reach, and pass, the events seen in the Halo 3 Announcement Trailer. Hit the link below to be taken to the Hindsight page, where you can find this article and its addendum.

The Spartan soldier walked down the confined, iron corridors of The Pillar of Autumn, his shoulders set at an angle and his assault rifle’s prow aimed into the dark recesses. What was once a well-lit hallway which led to the barracks was now a blackened fog of smoke and ash - destruction plastered on the walls and charred human remains on the floor.
This was the residue of the Covenant. They had come this way.

Wait, I thought you were done with the terminals? What’s this all about?
Well, to the point: Visuals.
The third and final article on the terminals of Halo 3 entitled The Thunder and the Surf…
In this piece we focus on Mendicant Bias, the AI construct behind the extinction of the Forerunner race and the only hope for the future of humanity.
You can read more about the terminals found in Halo 3 by accessing our Terminal page which features the prefacing A Voice from the Tomb and She Died in Eden articles, as well as The Index, a strategic bibliography of every dimension of the terminal entries.
All comments can be left on this page and feel free to participate in our forum community.
DMiller, a single player mission designer at Bungie, has graciously offered to provide some “behind-the-scenes” tidbits for one of his levels - Crow’s Nest. In order to do these comments justice, I’ve incorporated them into the Crow’s Nest article, so that they fall into place in the areas he’s speaking of.
Not only does he point out some things that I missed, but he also provides comments on the design evolution of the level!
Hit the link below to take you straight to the updated article.

Hindsight: Halo 3’s Tsavo Highway has (finally) gone up. This level has a little bit of everything - epic vehicle battles, large-scale pedestrian encounters, and perhaps a surprise or two. Did you know that the Brutes use Morse code and regularly listen to the Halo 1 Original Soundtrack? It’s true. Hit the jump for the write-up.