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	<title>Comments on: The Architecture of War II</title>
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	<link>http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/</link>
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		<title>By: TheAsterisk!</title>
		<link>http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/comment-page-1/#comment-6007</link>
		<dc:creator>TheAsterisk!</dc:creator>
		<pubDate>Tue, 28 Apr 2009 05:56:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/#comment-6007</guid>
		<description>Sorry &#039;bout my double posting, but as long as I&#039;m thinking about it now, it&#039;s also refreshing that Halo doesn&#039;t make every damned round look like a tracer on the human weapons, like some other games I could mention. I&#039;m sick of seeing what are supposed to be bullets appear uniformly brighter than Star Wars&#039; &#039;blasters.&#039;</description>
		<content:encoded><![CDATA[<p>Sorry &#8217;bout my double posting, but as long as I&#8217;m thinking about it now, it&#8217;s also refreshing that Halo doesn&#8217;t make every damned round look like a tracer on the human weapons, like some other games I could mention. I&#8217;m sick of seeing what are supposed to be bullets appear uniformly brighter than Star Wars&#8217; &#8216;blasters.&#8217;</p>
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		<title>By: TheAsterisk!</title>
		<link>http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/comment-page-1/#comment-6006</link>
		<dc:creator>TheAsterisk!</dc:creator>
		<pubDate>Tue, 28 Apr 2009 05:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/#comment-6006</guid>
		<description>I don&#039;t know if anyone shares my sentiments on this, but I&#039;m really glad that the Halo games don&#039;t makes excessive but ultimately superfluous use of contextual controls, like so many other FPSs do. The needless specialized &#039;take cover&#039; combos or controls, and their ilk, that seems to be popular with a number of games is often outdone by a simple crouching motion behind a wall or crate.
Games with rather simple controls that still manage to yield complex and workable options intrigue me far more than a game of endless combos, special control situations and, I think, what amount to pretty silly ways to peek around corners. Halo, though, manages to keep a very simple, clean control scheme without stifling complex action if players so wish. For that I am more than glad.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if anyone shares my sentiments on this, but I&#8217;m really glad that the Halo games don&#8217;t makes excessive but ultimately superfluous use of contextual controls, like so many other FPSs do. The needless specialized &#8216;take cover&#8217; combos or controls, and their ilk, that seems to be popular with a number of games is often outdone by a simple crouching motion behind a wall or crate.<br />
Games with rather simple controls that still manage to yield complex and workable options intrigue me far more than a game of endless combos, special control situations and, I think, what amount to pretty silly ways to peek around corners. Halo, though, manages to keep a very simple, clean control scheme without stifling complex action if players so wish. For that I am more than glad.</p>
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		<title>By: Devium</title>
		<link>http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/comment-page-1/#comment-4804</link>
		<dc:creator>Devium</dc:creator>
		<pubDate>Sat, 20 Dec 2008 03:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/#comment-4804</guid>
		<description>I may have missed it but I didn&#039;t see any reference to the incendiary grenades added to Halo 3. Also, what I think makes the Halo games so entertaining and ultimately sets them apart from other shooters like the Rainbow Six series and even Call of Duty 4 (although not much) is the fact that at any time any weapon is at your disposal to use instead of you being confined to a certain class of combatant and that class&#039; skill set.</description>
		<content:encoded><![CDATA[<p>I may have missed it but I didn&#8217;t see any reference to the incendiary grenades added to Halo 3. Also, what I think makes the Halo games so entertaining and ultimately sets them apart from other shooters like the Rainbow Six series and even Call of Duty 4 (although not much) is the fact that at any time any weapon is at your disposal to use instead of you being confined to a certain class of combatant and that class&#8217; skill set.</p>
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		<title>By: Scott</title>
		<link>http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/comment-page-1/#comment-1644</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 23 Aug 2008 02:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/#comment-1644</guid>
		<description>I hate the term sandbox. And unfortunately when people discuss possible ooptions in games, the word is used so often that I end up skimming whatever is said because every second word is &quot;sandbox&quot;</description>
		<content:encoded><![CDATA[<p>I hate the term sandbox. And unfortunately when people discuss possible ooptions in games, the word is used so often that I end up skimming whatever is said because every second word is &#8220;sandbox&#8221;</p>
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		<title>By: vociferous</title>
		<link>http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/comment-page-1/#comment-1072</link>
		<dc:creator>vociferous</dc:creator>
		<pubDate>Wed, 09 Jul 2008 23:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/#comment-1072</guid>
		<description>lol. Maybe I should be reading your articles guys! Haha. You&#039;re right 11 pieces of equipment.

Until the next person stops by... ;p</description>
		<content:encoded><![CDATA[<p>lol. Maybe I should be reading your articles guys! Haha. You&#8217;re right 11 pieces of equipment.</p>
<p>Until the next person stops by&#8230; ;p</p>
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		<title>By: Hublah</title>
		<link>http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/comment-page-1/#comment-1070</link>
		<dc:creator>Hublah</dc:creator>
		<pubDate>Wed, 09 Jul 2008 20:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/#comment-1070</guid>
		<description>Aren&#039;t there 11 pieces of equipment in the campaign?
(Thanks to Jeremy for the first 9!)
1. Bubble Shield
2. Power Drain
3. Regenerator
4. Flare
5. Radar Jammer
6. Trip Mine
7. Grav Lift
8. Invisibility
9. Invincibility
10. Deployable Cover
11. Auto-Turret

Also, I&#039;d like to say I can&#039;t believe I never knew about this website.  It is wonderful!  I like the write-ups, especially since I love the campaign missions of the Halo trilogy to no end.</description>
		<content:encoded><![CDATA[<p>Aren&#8217;t there 11 pieces of equipment in the campaign?<br />
(Thanks to Jeremy for the first 9!)<br />
1. Bubble Shield<br />
2. Power Drain<br />
3. Regenerator<br />
4. Flare<br />
5. Radar Jammer<br />
6. Trip Mine<br />
7. Grav Lift<br />
8. Invisibility<br />
9. Invincibility<br />
10. Deployable Cover<br />
11. Auto-Turret</p>
<p>Also, I&#8217;d like to say I can&#8217;t believe I never knew about this website.  It is wonderful!  I like the write-ups, especially since I love the campaign missions of the Halo trilogy to no end.</p>
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		<title>By: vociferous</title>
		<link>http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/comment-page-1/#comment-1018</link>
		<dc:creator>vociferous</dc:creator>
		<pubDate>Wed, 02 Jul 2008 23:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/#comment-1018</guid>
		<description>@Jeremy

No, you&#039;re absolutely right. Two were missing. They have since been included. Thanks!</description>
		<content:encoded><![CDATA[<p>@Jeremy</p>
<p>No, you&#8217;re absolutely right. Two were missing. They have since been included. Thanks!</p>
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		<title>By: Greasea</title>
		<link>http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/comment-page-1/#comment-1017</link>
		<dc:creator>Greasea</dc:creator>
		<pubDate>Wed, 02 Jul 2008 18:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/#comment-1017</guid>
		<description>Again, great article. I never truely noticed when playing Halo 2 just how much of difference the sandbox made. Now i&#039;ve played through Halo:CE+2 again I can see just how much of difference there really is. The Ark is my second favourite along with Tsavo Highway, with The Covenant as my all time fav for H3!</description>
		<content:encoded><![CDATA[<p>Again, great article. I never truely noticed when playing Halo 2 just how much of difference the sandbox made. Now i&#8217;ve played through Halo:CE+2 again I can see just how much of difference there really is. The Ark is my second favourite along with Tsavo Highway, with The Covenant as my all time fav for H3!</p>
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		<title>By: Jeremy</title>
		<link>http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/comment-page-1/#comment-1016</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Wed, 02 Jul 2008 17:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/#comment-1016</guid>
		<description>I count 9 peices of equipment.  Although, maybe you wern&#039;t including campaign only ones.

1. Bubble Shield
2. Power Drain
3. Regenerator
4. Flare
5. Radar Jammer
6. Trip Mine
7. Grav Lift
8. Invisibility
9. Invincibility</description>
		<content:encoded><![CDATA[<p>I count 9 peices of equipment.  Although, maybe you wern&#8217;t including campaign only ones.</p>
<p>1. Bubble Shield<br />
2. Power Drain<br />
3. Regenerator<br />
4. Flare<br />
5. Radar Jammer<br />
6. Trip Mine<br />
7. Grav Lift<br />
8. Invisibility<br />
9. Invincibility</p>
]]></content:encoded>
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		<title>By: Desert Rat</title>
		<link>http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/comment-page-1/#comment-1014</link>
		<dc:creator>Desert Rat</dc:creator>
		<pubDate>Wed, 02 Jul 2008 00:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/07/01/the-architecture-of-war-ii/#comment-1014</guid>
		<description>Very good article, keep up the good work! This actually inspired me to go back to Halo campiagns from all 3 games(looks like another Halo:CE campiagn run...) which is something i dont normally do. This is a great series, but when are you guys gonna do the next Hindsight level,The Ark?</description>
		<content:encoded><![CDATA[<p>Very good article, keep up the good work! This actually inspired me to go back to Halo campiagns from all 3 games(looks like another Halo:CE campiagn run&#8230;) which is something i dont normally do. This is a great series, but when are you guys gonna do the next Hindsight level,The Ark?</p>
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