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	<title>Comments on: A Fleshy Pulse</title>
	<atom:link href="http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/</link>
	<description></description>
	<pubDate>Wed, 27 Aug 2008 23:30:07 +0000</pubDate>
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		<title>By: the silver fox</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-1646</link>
		<dc:creator>the silver fox</dc:creator>
		<pubDate>Sat, 23 Aug 2008 04:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-1646</guid>
		<description>Sometimes you just have to agree to disagree.

I like H3 better than H2, despite the powered down BR.

Some people don't.

That's fine by me.</description>
		<content:encoded><![CDATA[<p>Sometimes you just have to agree to disagree.</p>
<p>I like H3 better than H2, despite the powered down BR.</p>
<p>Some people don&#8217;t.</p>
<p>That&#8217;s fine by me.</p>
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		<title>By: Paul</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-1424</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 13 Aug 2008 16:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-1424</guid>
		<description>One thing I'll throw out there is on the topic of Bungie's new matchmaking system supposedly coming up in this month (announced in one of their weekly updates).

To start off, I think a huge reason veterans are annoyed with the system nowadays is simply because so called "n00bs" can rank even while continuing to play miserably. This occurs because the ranking system is not based on your in game performance (medals, kills, K/D ratio, etc.) Yes, getting MVP might bump you up a skill level or keep you from losing exp when you're on that verge, but ranking is solely based upon if you're on the winning team. A n00b with no kills ad a -15 K/D ratio will get the same experience as that person who annihilated for 20 kills and a +14 ratio.

I can't say I know how this new system will go down, but it appears to me that everything will STILL RELY ON EXPERIENCE. It's just different in the fact that each individual playlist will give you an individual ranking.

I've only played COD4 once and don't even own it, but here's my comparison in why COD4 online play is so great.  Every kill you get earns you experience.  Every assist you get earns experience.  Every territory (or whatever it's called in COD4) captured, earns you experience. Winning the match simply grants you a bonus. If you dominate the game, you will be rewarded. Halo 3 is nothing like that. I could move on to Gears of War.

Personally, I couldn't care less about ranking in Halo 3. I love the game, and I take enjoyment in playing social with my friends splitscreen style. I'm just voicing out the many opinions I've heard. Still though, it would be nice to be rewarded for simple things like an overkill or killing spree. I know this system wouldn't work with what exists now, but maybe Bungie could reform the whole thing!</description>
		<content:encoded><![CDATA[<p>One thing I&#8217;ll throw out there is on the topic of Bungie&#8217;s new matchmaking system supposedly coming up in this month (announced in one of their weekly updates).</p>
<p>To start off, I think a huge reason veterans are annoyed with the system nowadays is simply because so called &#8220;n00bs&#8221; can rank even while continuing to play miserably. This occurs because the ranking system is not based on your in game performance (medals, kills, K/D ratio, etc.) Yes, getting MVP might bump you up a skill level or keep you from losing exp when you&#8217;re on that verge, but ranking is solely based upon if you&#8217;re on the winning team. A n00b with no kills ad a -15 K/D ratio will get the same experience as that person who annihilated for 20 kills and a +14 ratio.</p>
<p>I can&#8217;t say I know how this new system will go down, but it appears to me that everything will STILL RELY ON EXPERIENCE. It&#8217;s just different in the fact that each individual playlist will give you an individual ranking.</p>
<p>I&#8217;ve only played COD4 once and don&#8217;t even own it, but here&#8217;s my comparison in why COD4 online play is so great.  Every kill you get earns you experience.  Every assist you get earns experience.  Every territory (or whatever it&#8217;s called in COD4) captured, earns you experience. Winning the match simply grants you a bonus. If you dominate the game, you will be rewarded. Halo 3 is nothing like that. I could move on to Gears of War.</p>
<p>Personally, I couldn&#8217;t care less about ranking in Halo 3. I love the game, and I take enjoyment in playing social with my friends splitscreen style. I&#8217;m just voicing out the many opinions I&#8217;ve heard. Still though, it would be nice to be rewarded for simple things like an overkill or killing spree. I know this system wouldn&#8217;t work with what exists now, but maybe Bungie could reform the whole thing!</p>
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		<title>By: Killaramas</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-1340</link>
		<dc:creator>Killaramas</dc:creator>
		<pubDate>Fri, 08 Aug 2008 12:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-1340</guid>
		<description>You cant it just happens on there and there are the orbs on senery u can select to play</description>
		<content:encoded><![CDATA[<p>You cant it just happens on there and there are the orbs on senery u can select to play</p>
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		<title>By: [RVX]Scream</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-1012</link>
		<dc:creator>[RVX]Scream</dc:creator>
		<pubDate>Tue, 01 Jul 2008 22:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-1012</guid>
		<description>also i have a question
how did you do those image effects i want to do that with my halo images
please tell me man.</description>
		<content:encoded><![CDATA[<p>also i have a question<br />
how did you do those image effects i want to do that with my halo images<br />
please tell me man.</p>
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		<title>By: [RVX]Scream</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-1011</link>
		<dc:creator>[RVX]Scream</dc:creator>
		<pubDate>Tue, 01 Jul 2008 22:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-1011</guid>
		<description>i agree that matchmaking is not good.waiting in a lobby just toplay with people you dont know?are u serious.Halo Combat Evolved :you just go in the internet server and pick the game you want.no waiting Halo 3.the only thing good o it is the graphica advanced of coarse and the new weapons.</description>
		<content:encoded><![CDATA[<p>i agree that matchmaking is not good.waiting in a lobby just toplay with people you dont know?are u serious.Halo Combat Evolved :you just go in the internet server and pick the game you want.no waiting Halo 3.the only thing good o it is the graphica advanced of coarse and the new weapons.</p>
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		<title>By: zebadiahz</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-1004</link>
		<dc:creator>zebadiahz</dc:creator>
		<pubDate>Sun, 29 Jun 2008 21:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-1004</guid>
		<description>i can't help but notice that few, if any, of you including vociferous neglected to mention superjumps and tricks like bxr and double shots. Bungie still thinks that the newest players need to be coddled. Halo is a video game. So any advantages that some can do and other's can't shouldn't be deleted because of a couple whiners. I really think bungie needs to stop fixing minor glitches and cheats that all players have the ability if not the talent, to execute.</description>
		<content:encoded><![CDATA[<p>i can&#8217;t help but notice that few, if any, of you including vociferous neglected to mention superjumps and tricks like bxr and double shots. Bungie still thinks that the newest players need to be coddled. Halo is a video game. So any advantages that some can do and other&#8217;s can&#8217;t shouldn&#8217;t be deleted because of a couple whiners. I really think bungie needs to stop fixing minor glitches and cheats that all players have the ability if not the talent, to execute.</p>
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		<title>By: X-box</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-991</link>
		<dc:creator>X-box</dc:creator>
		<pubDate>Thu, 26 Jun 2008 03:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-991</guid>
		<description>I agree just 90% because i like nearly all the sandbox stuff in halo 3.</description>
		<content:encoded><![CDATA[<p>I agree just 90% because i like nearly all the sandbox stuff in halo 3.</p>
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		<title>By: Jake</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-978</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Mon, 23 Jun 2008 05:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-978</guid>
		<description>While I can see where you're getting your views, I definitely disagree that valhalla is "the best large scale map the trilogy has seen". it's layout results in many places where players can just go and camp with any of the map's power weapons, safe from harm. Also, as was the mistake with Avalanche, the base is much to small.</description>
		<content:encoded><![CDATA[<p>While I can see where you&#8217;re getting your views, I definitely disagree that valhalla is &#8220;the best large scale map the trilogy has seen&#8221;. it&#8217;s layout results in many places where players can just go and camp with any of the map&#8217;s power weapons, safe from harm. Also, as was the mistake with Avalanche, the base is much to small.</p>
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		<title>By: Don Edward</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-858</link>
		<dc:creator>Don Edward</dc:creator>
		<pubDate>Thu, 12 Jun 2008 06:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-858</guid>
		<description>Incredible, you really nailed the stuff that REALLY needs fixing. I actually end up doing what MLG does and find ways around Halo 3's 'epic fail' maps. An example of Bungie's massive improvement from the initial set is Ghost Town. As you say in the Campaign articles, it presents multiple ways to tackle a situation. I have not played Halo 2 Online but I have played the maps on Halo: Custom Edition, I played like mad on Sanctuary, very well balanced and fun. Camping was not a problem and it relied on skill rather than getting a power weapon and camp. I actually did some fixing of Halo 3's maps. Although Epitaph, Narrows, and Construct are practically epic failures, and almost impossible to fully fix. But DLC maps were fun to make improvements on. Add a sniper in Standoff, add in security systems for power weapons, in which are 3-4 explosive pedestals, known as Jericho Bombs. :P. But, I really don't have weapon problems, just the initial maps had some sour cookies. Fortunately, Bungie is stepping it up with every Map Pack and I'm doing my end to improve and edit. Very nice job, man.</description>
		<content:encoded><![CDATA[<p>Incredible, you really nailed the stuff that REALLY needs fixing. I actually end up doing what MLG does and find ways around Halo 3&#8217;s &#8216;epic fail&#8217; maps. An example of Bungie&#8217;s massive improvement from the initial set is Ghost Town. As you say in the Campaign articles, it presents multiple ways to tackle a situation. I have not played Halo 2 Online but I have played the maps on Halo: Custom Edition, I played like mad on Sanctuary, very well balanced and fun. Camping was not a problem and it relied on skill rather than getting a power weapon and camp. I actually did some fixing of Halo 3&#8217;s maps. Although Epitaph, Narrows, and Construct are practically epic failures, and almost impossible to fully fix. But DLC maps were fun to make improvements on. Add a sniper in Standoff, add in security systems for power weapons, in which are 3-4 explosive pedestals, known as Jericho Bombs. :P. But, I really don&#8217;t have weapon problems, just the initial maps had some sour cookies. Fortunately, Bungie is stepping it up with every Map Pack and I&#8217;m doing my end to improve and edit. Very nice job, man.</p>
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		<title>By: natethedarkjedi</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-799</link>
		<dc:creator>natethedarkjedi</dc:creator>
		<pubDate>Fri, 06 Jun 2008 18:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-799</guid>
		<description>I disagree that vehicle combat was dead in halo 2 because of the rocket launcher. On coagulation, if a banshee flyer picked up the rockets and did not use them, he would be safe from them for the rest of the game. This is what I would do in lan games and I remember getting hundreds of kills with the banshee in hour long ctf games. Additionally, you could dodge the rockets if someone else got them. 

Vehicles were great in halo 2, you just had to have skill to use them which made them awesome. They are still awesome in halo 3, though maybe a little too easy to use. Vehicle combat is what keeps me coming back to halo 3, not small to mid sized maps.</description>
		<content:encoded><![CDATA[<p>I disagree that vehicle combat was dead in halo 2 because of the rocket launcher. On coagulation, if a banshee flyer picked up the rockets and did not use them, he would be safe from them for the rest of the game. This is what I would do in lan games and I remember getting hundreds of kills with the banshee in hour long ctf games. Additionally, you could dodge the rockets if someone else got them. </p>
<p>Vehicles were great in halo 2, you just had to have skill to use them which made them awesome. They are still awesome in halo 3, though maybe a little too easy to use. Vehicle combat is what keeps me coming back to halo 3, not small to mid sized maps.</p>
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