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	<title>Comments on: A Fleshy Pulse</title>
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	<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/</link>
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		<title>By: Vulcan</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/comment-page-2/#comment-6331</link>
		<dc:creator>Vulcan</dc:creator>
		<pubDate>Thu, 14 Jan 2010 02:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-6331</guid>
		<description>I don&#039;t know what you people are complaining about. As far as i&#039;m concerned Halo:CE was amazing, Halo 2 was just as good, and i can&#039;t wait to play Halo 3(I don&#039;t have an Xbox 360 yet, but i&#039;m working on it). Also, as far as any flaws in the games, DEAL WITH IT!! Flaws and glitches in the game just make it more fun, because it gives you something new to deal with. It forces you to change your tactics, just like war should really be. Which is more interesting to deal with,an average gamer, or a noob glitcher? The noob right? And if people like that piss you off, teach them a lesson BY OWNING THEM!People have a tendency to stop using noob tactics if they don&#039;t work.Speaking of which, camping is not necessarily a noob tactic, if applied correctly and not abused.
Nice article enjoyed reading it, the Installation Overview, and I,Sanghaeli (did i spell that right?).My avatar is, in fact, a Covenent Elite.

Long live Halo, Bungie is amazing.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know what you people are complaining about. As far as i&#8217;m concerned Halo:CE was amazing, Halo 2 was just as good, and i can&#8217;t wait to play Halo 3(I don&#8217;t have an Xbox 360 yet, but i&#8217;m working on it). Also, as far as any flaws in the games, DEAL WITH IT!! Flaws and glitches in the game just make it more fun, because it gives you something new to deal with. It forces you to change your tactics, just like war should really be. Which is more interesting to deal with,an average gamer, or a noob glitcher? The noob right? And if people like that piss you off, teach them a lesson BY OWNING THEM!People have a tendency to stop using noob tactics if they don&#8217;t work.Speaking of which, camping is not necessarily a noob tactic, if applied correctly and not abused.<br />
Nice article enjoyed reading it, the Installation Overview, and I,Sanghaeli (did i spell that right?).My avatar is, in fact, a Covenent Elite.</p>
<p>Long live Halo, Bungie is amazing.</p>
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		<title>By: Rtas monkatarae</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/comment-page-2/#comment-6210</link>
		<dc:creator>Rtas monkatarae</dc:creator>
		<pubDate>Wed, 16 Sep 2009 07:23:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-6210</guid>
		<description>Y&#039;know this is such a cool website. Did you draw those guys cause they look a lot like drawings.

Rtas Monkatarae,out</description>
		<content:encoded><![CDATA[<p>Y&#8217;know this is such a cool website. Did you draw those guys cause they look a lot like drawings.</p>
<p>Rtas Monkatarae,out</p>
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		<title>By: Will</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/comment-page-2/#comment-6186</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Fri, 07 Aug 2009 08:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-6186</guid>
		<description>Joining thw minority here -You are totally off. It&#039;s all strategy. I&#039;ll start with team chat -THAT&#039;S THE POINT! If you don&#039;t want to be a part of a team just play FFA. But with most gametypes the people are divided into teams to complete objectives. Sure a skilled player can kill the whole opposing team and capture the flag -Hell, give a n00b a rocket launcher and you&#039;ll get the same result, but most of us fit neither category. Therefore, band together and dominate.
As a result we have compartmentalized combat. Send one fireteam here, have the guy w/ the turret defend this corridor, grab the Warthog... end result: we own the good spots. Sure, a good counterattack strategy and we&#039;ve lost some spots, but that&#039;s what war is all about: owning the high ground and killing the enemy before he can kill you and getting the goods. and last time I checked Halo was a war game.
The AR spray-and-pray strategy abd the grenade-rush-melee tactic can be resolved with one strategy -LEARN TO HEADSHOT WITH THE BR. roughly 4 bursts to take down shields and one of the bullets from the 4th burst will make cleaning the inside of that helmet a royal pain.
Now matchmaking. See #23 for my views on this matter.
Seeing as we&#039;re all here to complain about something we don&#039;t like about Halo 3 MP, which I see for a lot of you is EVERYTHING (Just go play H2 and leave us die-hard fans alone!), I don&#039;t completely like the damage system on vehicles. H2 was superior in that regard, what with the VECHICLE taking the damage instead of you.</description>
		<content:encoded><![CDATA[<p>Joining thw minority here -You are totally off. It&#8217;s all strategy. I&#8217;ll start with team chat -THAT&#8217;S THE POINT! If you don&#8217;t want to be a part of a team just play FFA. But with most gametypes the people are divided into teams to complete objectives. Sure a skilled player can kill the whole opposing team and capture the flag -Hell, give a n00b a rocket launcher and you&#8217;ll get the same result, but most of us fit neither category. Therefore, band together and dominate.<br />
As a result we have compartmentalized combat. Send one fireteam here, have the guy w/ the turret defend this corridor, grab the Warthog&#8230; end result: we own the good spots. Sure, a good counterattack strategy and we&#8217;ve lost some spots, but that&#8217;s what war is all about: owning the high ground and killing the enemy before he can kill you and getting the goods. and last time I checked Halo was a war game.<br />
The AR spray-and-pray strategy abd the grenade-rush-melee tactic can be resolved with one strategy -LEARN TO HEADSHOT WITH THE BR. roughly 4 bursts to take down shields and one of the bullets from the 4th burst will make cleaning the inside of that helmet a royal pain.<br />
Now matchmaking. See #23 for my views on this matter.<br />
Seeing as we&#8217;re all here to complain about something we don&#8217;t like about Halo 3 MP, which I see for a lot of you is EVERYTHING (Just go play H2 and leave us die-hard fans alone!), I don&#8217;t completely like the damage system on vehicles. H2 was superior in that regard, what with the VECHICLE taking the damage instead of you.</p>
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		<title>By: Christian Bethel</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/comment-page-2/#comment-6163</link>
		<dc:creator>Christian Bethel</dc:creator>
		<pubDate>Thu, 09 Jul 2009 16:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-6163</guid>
		<description>hows about a guy stuck with a spike grenade

chris</description>
		<content:encoded><![CDATA[<p>hows about a guy stuck with a spike grenade</p>
<p>chris</p>
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		<title>By: Maxwin</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/comment-page-2/#comment-6034</link>
		<dc:creator>Maxwin</dc:creator>
		<pubDate>Mon, 18 May 2009 15:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-6034</guid>
		<description>Nice... Try make one with a person doing a double kill sniper ricochet! That would be great!</description>
		<content:encoded><![CDATA[<p>Nice&#8230; Try make one with a person doing a double kill sniper ricochet! That would be great!</p>
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		<title>By: SandsOfTime404</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/comment-page-2/#comment-5792</link>
		<dc:creator>SandsOfTime404</dc:creator>
		<pubDate>Fri, 13 Feb 2009 00:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-5792</guid>
		<description>I know I&#039;m coming in a bit late here, but this is my view on the MP:

First off I&#039;d like to let you all know that it&#039;s okay to crucify me for, of course, comparing the H3 maps to the HCE maps.  Without a doubt, CE had far better maps.  But, like with most games, the original always exceeds the successors.  Halo 3 is still a beautiful game in its own respect.

I&#039;m not one to scrutinize the maps and point out all of the flaws in them.  Tbh, I think that it should be the players&#039; responsibility to adapt to the changes.  A lot of the close-quarter combat introduced in H3 means gamers need to focus on timing.  Patience is another big issue.  With the exception of The Pit, a lot of close-quarter maps don&#039;t have a spot that you can just stand and frag safely from your secluded corridor.  Often times you need to sacrifice a small amount of cover to get your precious explosives.

Now for the big maps, I must admit that Valhalla does not seem to be the best to me.  Sure, on the &quot;Valhalla Heavy&quot; variant, the geometry of the map works beautifully.  However, on a regular Team Slayer or Team Objective game, you&#039;re virtually screwed.  The trees conveniently placed on the crest of the central hill let anyone who knows where the crouch button is and has a sense of stealth to hold that post almost uncontested.  I could also argue that it&#039;s the beauty of the map.  You can&#039;t rely on just charging into battle with your BR barrel melting from use.  You need to focus strategically on securing at least some high ground, or risk being picked off with ease.

Moving on to the vehicular standpoint of it.  Aside from popular belief, a threesome in a warthog did not necessarily dominate a round (with the PC version at least).  It simply means you need to watch where you&#039;re running until you can have the upper hand.  On some maps the &quot;overpowered turret&quot; has blind spots that make a duo of infantry an equal opponent, rather than a kill medal.  Also, a properly placed plasma grenade can annihilate a team in a hog just as easy then as it can now.  Of course, like with anything, it takes some skill.  I don&#039;t think we can condemn the vehicular dominance of CE, or even regard it as dead with H3.  To truly dominate takes some form of skill.  Of course, with hijacking it is 10x easier to stop a hog.  Just watch where you&#039;re driving.  If someone is looking right at you prepared to board then you obviously shouldn&#039;t try to splatter them.

Common sense plays a big role in the transition from game to game.  It&#039;s just a different playability and sooner or later you need to adapt or get over it.  Comparing a different game to its &quot;former glory&quot; isn&#039;t bad, but using the originals as a template to find the faults in the new surely is.  As the series evolves the playability evolves.  It&#039;s up to the players to decide if they want to try and master a new weapons cache, a new art of vehicular warfare, and a new way to combat opponents in close-quarters.

On the matchmaking end of the spectrum, it&#039;s a dark cloud with a distinct silver lining.  I think that in some cases it suits a lot of people.  However, I did like the notion of choosing from a list of custom games, much like in CE.  The only issue with that was the fact that often a clan or group of friends could stack a team and just mow people down.  If used together, I think a custom games list would work splendidly alongside the current matchmaking system.  Variety is always good, and that&#039;s all it really takes to keep me interested.  Another useful thing (as previously mentioned) is setting a game type preference.  I liked this idea in particular.  The feeling sucks when you get pounded with oddball matches all day.  Just toss me a good old CTF match and I&#039;m satisfied.

Lastly, I&#039;d like to apologize for writing a novel in response to a year-old topic.  If you&#039;ve read this whole comment then I give you a nice pat on the back.</description>
		<content:encoded><![CDATA[<p>I know I&#8217;m coming in a bit late here, but this is my view on the MP:</p>
<p>First off I&#8217;d like to let you all know that it&#8217;s okay to crucify me for, of course, comparing the H3 maps to the HCE maps.  Without a doubt, CE had far better maps.  But, like with most games, the original always exceeds the successors.  Halo 3 is still a beautiful game in its own respect.</p>
<p>I&#8217;m not one to scrutinize the maps and point out all of the flaws in them.  Tbh, I think that it should be the players&#8217; responsibility to adapt to the changes.  A lot of the close-quarter combat introduced in H3 means gamers need to focus on timing.  Patience is another big issue.  With the exception of The Pit, a lot of close-quarter maps don&#8217;t have a spot that you can just stand and frag safely from your secluded corridor.  Often times you need to sacrifice a small amount of cover to get your precious explosives.</p>
<p>Now for the big maps, I must admit that Valhalla does not seem to be the best to me.  Sure, on the &#8220;Valhalla Heavy&#8221; variant, the geometry of the map works beautifully.  However, on a regular Team Slayer or Team Objective game, you&#8217;re virtually screwed.  The trees conveniently placed on the crest of the central hill let anyone who knows where the crouch button is and has a sense of stealth to hold that post almost uncontested.  I could also argue that it&#8217;s the beauty of the map.  You can&#8217;t rely on just charging into battle with your BR barrel melting from use.  You need to focus strategically on securing at least some high ground, or risk being picked off with ease.</p>
<p>Moving on to the vehicular standpoint of it.  Aside from popular belief, a threesome in a warthog did not necessarily dominate a round (with the PC version at least).  It simply means you need to watch where you&#8217;re running until you can have the upper hand.  On some maps the &#8220;overpowered turret&#8221; has blind spots that make a duo of infantry an equal opponent, rather than a kill medal.  Also, a properly placed plasma grenade can annihilate a team in a hog just as easy then as it can now.  Of course, like with anything, it takes some skill.  I don&#8217;t think we can condemn the vehicular dominance of CE, or even regard it as dead with H3.  To truly dominate takes some form of skill.  Of course, with hijacking it is 10x easier to stop a hog.  Just watch where you&#8217;re driving.  If someone is looking right at you prepared to board then you obviously shouldn&#8217;t try to splatter them.</p>
<p>Common sense plays a big role in the transition from game to game.  It&#8217;s just a different playability and sooner or later you need to adapt or get over it.  Comparing a different game to its &#8220;former glory&#8221; isn&#8217;t bad, but using the originals as a template to find the faults in the new surely is.  As the series evolves the playability evolves.  It&#8217;s up to the players to decide if they want to try and master a new weapons cache, a new art of vehicular warfare, and a new way to combat opponents in close-quarters.</p>
<p>On the matchmaking end of the spectrum, it&#8217;s a dark cloud with a distinct silver lining.  I think that in some cases it suits a lot of people.  However, I did like the notion of choosing from a list of custom games, much like in CE.  The only issue with that was the fact that often a clan or group of friends could stack a team and just mow people down.  If used together, I think a custom games list would work splendidly alongside the current matchmaking system.  Variety is always good, and that&#8217;s all it really takes to keep me interested.  Another useful thing (as previously mentioned) is setting a game type preference.  I liked this idea in particular.  The feeling sucks when you get pounded with oddball matches all day.  Just toss me a good old CTF match and I&#8217;m satisfied.</p>
<p>Lastly, I&#8217;d like to apologize for writing a novel in response to a year-old topic.  If you&#8217;ve read this whole comment then I give you a nice pat on the back.</p>
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		<title>By: Tom-Tom</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/comment-page-2/#comment-5519</link>
		<dc:creator>Tom-Tom</dc:creator>
		<pubDate>Sun, 11 Jan 2009 03:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-5519</guid>
		<description>Hey, how do you give the images the &quot;comic book&quot; feel?</description>
		<content:encoded><![CDATA[<p>Hey, how do you give the images the &#8220;comic book&#8221; feel?</p>
]]></content:encoded>
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		<title>By: Desert Rat</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/comment-page-2/#comment-2736</link>
		<dc:creator>Desert Rat</dc:creator>
		<pubDate>Mon, 29 Sep 2008 01:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-2736</guid>
		<description>Although I agree with most of the things you said, I am really getting sick of people who complain about how bad H3 is to H2. Stop compairing the two, theyre different games. Act, if you will, as if H3 was not part of the series, treat it like a different game. Then, people will begin to see that Halo 3 is, in my opinion, the best MP game ever made. Some of the maps are almost flawless. Construct, The Pit, Guardian, and Assembly( I went to PAX, ive played it.) are some of the best maps in the trilogy if you dont compare them to maps of the past. The large stuff is simply amazing, and we&#039;ve still got 6 maps coming(Longshore,Citidel,Heretic,Orbital,Sandbox,Assembly)

If those live up to the standards of small maps of the past, youll all be eatin your words.


God Speed, voc

Desert Rat 852</description>
		<content:encoded><![CDATA[<p>Although I agree with most of the things you said, I am really getting sick of people who complain about how bad H3 is to H2. Stop compairing the two, theyre different games. Act, if you will, as if H3 was not part of the series, treat it like a different game. Then, people will begin to see that Halo 3 is, in my opinion, the best MP game ever made. Some of the maps are almost flawless. Construct, The Pit, Guardian, and Assembly( I went to PAX, ive played it.) are some of the best maps in the trilogy if you dont compare them to maps of the past. The large stuff is simply amazing, and we&#8217;ve still got 6 maps coming(Longshore,Citidel,Heretic,Orbital,Sandbox,Assembly)</p>
<p>If those live up to the standards of small maps of the past, youll all be eatin your words.</p>
<p>God Speed, voc</p>
<p>Desert Rat 852</p>
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		<title>By: Caleb</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/comment-page-2/#comment-2576</link>
		<dc:creator>Caleb</dc:creator>
		<pubDate>Tue, 23 Sep 2008 15:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-2576</guid>
		<description>Yeah. What he said.

ALSO! Need more elite players online.</description>
		<content:encoded><![CDATA[<p>Yeah. What he said.</p>
<p>ALSO! Need more elite players online.</p>
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		<title>By: Epitomous Nub</title>
		<link>http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/comment-page-2/#comment-2553</link>
		<dc:creator>Epitomous Nub</dc:creator>
		<pubDate>Tue, 23 Sep 2008 05:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ascendantjustice.com/2008/04/10/a-fleshy-pulse/#comment-2553</guid>
		<description>I will join the minority here and speak in favour of Halo3 multiplayer - of course it has changed from Halo2 but Bungie has done many things right in with this change.  

  Case in point: The melee.  Now rather than being subject to either complete ownage by a power weapon wielding teabagger or having close combat degrade into a series of &quot;whacks&quot; until one of the combatants falls over from boredom, the close quarters combat has been leveled.  One can now enter into a room knowing that his/her actions will largely determine whether he/she lives or dies, not purely the weapon choice of the “awful camping B***h.”  The retooled melee has added balance to an incredibly weapon biased combat sequence.  There is also the added bonus of that little rush you get as you see your opponent fly backwards 30 feet with limbs trailing, only to meet a wall and crumple to the floor. 
  
  Another touchy subject – The Battle Rifle: Affectionately known as the &quot;BR&quot; by its legions of wielders who never enter combat until they have secured one.  In Halo2 the battle rifle was king; in any mid range situation (with the exception of extreme fault on the user&#039;s behalf or the introduction of the carbine) the belligerent ignoramus attempting to best the hallowed BR in its prime territory was deserving of all forms of postmortem humiliation that it no doubt received.  Yet in this new Halo3 experience, balance has yet again been added.  The battle rifle no longer “auto-locks” onto a target but shoots a predetermined spread.  This makes Swat, and even standard game play more skill based rather than pure reflex and “sweep sniping.” An added note of increased sniper suppression in the new BR, and the fact that the target no longer is a bullet magnet helps balance the gameplay even more.

  In defense of the Bungie matchmaking and online play I would like to point out that it is the culmination of accessibility.  Call of Duty’s matchmaking, while fast, lacks the quality, settling with horrendously unbalanced teams and putting players into matches already in session.  The Gears of War matchmaking is not even worth mentioning, as anyone who has waited ten minutes for a single person to complete the teams, and then died within minutes and watched the battle be decided by the few elite can attest.  Halo’s matchmaking will almost always ensure fairer teams than any of its competitors, and keep players at the rank they rightly deserve.  (Apologies to all ratings whores, but if you aren’t leveling up, odds are it’s because you have hit your skill niche.)  One thing that would do well though: less rigid skill matching; I hope I am not alone in my occasional yearning to be owned gratuitously, or vice versa.     

  The point of compartmentalization and its affect on game play – Yes, it turns many maps into grenade traps and play areas for those who molest with shotguns, but the good in this has been largely ignored…  Perhaps good was too strong a word.  The “compartments” have turned into a team war of attrition, or an area of avoidance/camping in free for all matches.  With a few exceptions (Ghost Town notably) the methods for taking said compartments are few and insipid; granted they are varied when compared to past Halo games, or any other games, yet in the context of Halo3 the numerous strategies at the player’s disposal die at the threshold.    

  The spawning system succeeds brilliantly: A bold yet substantiated statement.  For every spawn which puts you into premature contact with the enemy there are a hundred perfect spawns.  Again I must reference the competition.  The CoD spawning system is faulty, more than rarely birthing players into the middle of a firefight.  Of course the firefight is short, but painfully, so is your health.  With exceptions of Lockout and occasionally Guardian, the Halo3 multiplayer spawning engine succeeds brilliantly, shining even brighter when compared to its competition.  

  The Vehicles have also taken much flak from those who cling to the past.  Halo1 saw the vehicle as the undisputed ruling power, with Halo2 having little advantage due to the Rocket launcher and hard hitting stickies.  Halo3 again brings about balance.  No longer are maps controlled by a single machine of death.  There is the odd occasion when a brilliant duo will whore their hog to multiple terrorized customers, but they can only go so far before a beam of red relieves their position.  In the current arrangement warthogs, choppers and ghosts work well as support weapons and perform very well as anti-human spearheads, but never so well as to bring about the apocalypse.  Props to Bungie on the balance.

  In a brief conclusion to what has been much longer than originally projected, Halo3 is different, and in most cases better than its progenitors.  A few last points as my English essay is dying to be written – 
  -the assault rifle is not an entirely crappy weapon – it only suffers from extreme balance and mediocrity, and when coupled with the BR as a starting weapon raises the quality of game play.
  - The online halo experience suffers mainly from repetition.  A year later custom games are gaining popularity and matchmaking population is declining (from my eyes, actual stats will hopefully prove me wrong).  Surely this is a call to Bungie to mix it up and keep online halo fresh and exciting.</description>
		<content:encoded><![CDATA[<p>I will join the minority here and speak in favour of Halo3 multiplayer &#8211; of course it has changed from Halo2 but Bungie has done many things right in with this change.  </p>
<p>  Case in point: The melee.  Now rather than being subject to either complete ownage by a power weapon wielding teabagger or having close combat degrade into a series of &#8220;whacks&#8221; until one of the combatants falls over from boredom, the close quarters combat has been leveled.  One can now enter into a room knowing that his/her actions will largely determine whether he/she lives or dies, not purely the weapon choice of the “awful camping B***h.”  The retooled melee has added balance to an incredibly weapon biased combat sequence.  There is also the added bonus of that little rush you get as you see your opponent fly backwards 30 feet with limbs trailing, only to meet a wall and crumple to the floor. </p>
<p>  Another touchy subject – The Battle Rifle: Affectionately known as the &#8220;BR&#8221; by its legions of wielders who never enter combat until they have secured one.  In Halo2 the battle rifle was king; in any mid range situation (with the exception of extreme fault on the user&#8217;s behalf or the introduction of the carbine) the belligerent ignoramus attempting to best the hallowed BR in its prime territory was deserving of all forms of postmortem humiliation that it no doubt received.  Yet in this new Halo3 experience, balance has yet again been added.  The battle rifle no longer “auto-locks” onto a target but shoots a predetermined spread.  This makes Swat, and even standard game play more skill based rather than pure reflex and “sweep sniping.” An added note of increased sniper suppression in the new BR, and the fact that the target no longer is a bullet magnet helps balance the gameplay even more.</p>
<p>  In defense of the Bungie matchmaking and online play I would like to point out that it is the culmination of accessibility.  Call of Duty’s matchmaking, while fast, lacks the quality, settling with horrendously unbalanced teams and putting players into matches already in session.  The Gears of War matchmaking is not even worth mentioning, as anyone who has waited ten minutes for a single person to complete the teams, and then died within minutes and watched the battle be decided by the few elite can attest.  Halo’s matchmaking will almost always ensure fairer teams than any of its competitors, and keep players at the rank they rightly deserve.  (Apologies to all ratings whores, but if you aren’t leveling up, odds are it’s because you have hit your skill niche.)  One thing that would do well though: less rigid skill matching; I hope I am not alone in my occasional yearning to be owned gratuitously, or vice versa.     </p>
<p>  The point of compartmentalization and its affect on game play – Yes, it turns many maps into grenade traps and play areas for those who molest with shotguns, but the good in this has been largely ignored…  Perhaps good was too strong a word.  The “compartments” have turned into a team war of attrition, or an area of avoidance/camping in free for all matches.  With a few exceptions (Ghost Town notably) the methods for taking said compartments are few and insipid; granted they are varied when compared to past Halo games, or any other games, yet in the context of Halo3 the numerous strategies at the player’s disposal die at the threshold.    </p>
<p>  The spawning system succeeds brilliantly: A bold yet substantiated statement.  For every spawn which puts you into premature contact with the enemy there are a hundred perfect spawns.  Again I must reference the competition.  The CoD spawning system is faulty, more than rarely birthing players into the middle of a firefight.  Of course the firefight is short, but painfully, so is your health.  With exceptions of Lockout and occasionally Guardian, the Halo3 multiplayer spawning engine succeeds brilliantly, shining even brighter when compared to its competition.  </p>
<p>  The Vehicles have also taken much flak from those who cling to the past.  Halo1 saw the vehicle as the undisputed ruling power, with Halo2 having little advantage due to the Rocket launcher and hard hitting stickies.  Halo3 again brings about balance.  No longer are maps controlled by a single machine of death.  There is the odd occasion when a brilliant duo will whore their hog to multiple terrorized customers, but they can only go so far before a beam of red relieves their position.  In the current arrangement warthogs, choppers and ghosts work well as support weapons and perform very well as anti-human spearheads, but never so well as to bring about the apocalypse.  Props to Bungie on the balance.</p>
<p>  In a brief conclusion to what has been much longer than originally projected, Halo3 is different, and in most cases better than its progenitors.  A few last points as my English essay is dying to be written –<br />
  -the assault rifle is not an entirely crappy weapon – it only suffers from extreme balance and mediocrity, and when coupled with the BR as a starting weapon raises the quality of game play.<br />
  &#8211; The online halo experience suffers mainly from repetition.  A year later custom games are gaining popularity and matchmaking population is declining (from my eyes, actual stats will hopefully prove me wrong).  Surely this is a call to Bungie to mix it up and keep online halo fresh and exciting.</p>
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