> — Vociferous @ 10:43 pm
As stated earlier, we are conducting a series on the finer points of the Terminals found within Halo 3.
This effort, our second trip into the archive, is intent on bringing the powerful story of Didact and Librarian to the forefront. These two Forerunner beings are not only at the heart of the conflict which was dealt to the Forerunners 100,000 years ago, but they are also very significant in the key events which players took part of during the Halo trilogy.
If you haven’t already, we would recommend that you read A Voice from the Tomb, the first article on the Terminals which gives our audience a wider understanding of the story’s scope. Unlike its predecessor, this second article, She Died in Eden, focuses specifically on an intimate story of two lovers and the far-reaching effect their relationship had on everything within the Halo universe.
Feel free to leave comments about the article on this page and don’t forget to check out all of our articles on the Terminals. Take an opportunity to read that page and the disclaimer we offer about the information we provide. We also would like to invite you to the Ascendant Justice Forums if you’re interested in taking the discussion to another level – a Halo community driven by commitment, dedication and civility.
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> — Cocopjojo @ 2:19 pm
The third and final map in the Legendary Map Pack has been announced; it is Blackout, a remake of Lockout from Halo 2. And, according to Bungie, “Blackout is a remake in a pretty strict sense of the word.” Rejoice. And then click the link below.
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> — Vociferous @ 11:33 pm
> — Cocopjojo @ 1:15 am
Bungie has revealed the next map in the Legendary Map Pack: Avalanche. In addition to pictures and information regarding this map, the final release date and pricing for the Legendary Map Pack has been announced: April 15th, for 800 MS Points. Hit the jump for a few choice excerpts from the article.
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> — Cocopjojo @ 3:11 pm
Earlier today, a Bungie representative on GAF stated that the press release containing information on the next map in the Legendary Map Pack has been switched to a Wednesday release as opposed to the Tuesday release announced in the latest Bungie Weekly Update. Details on the reason for the change weren’t given, but it appears to have been a decision made by Microsoft, rather than Bungie.
> — Vociferous @ 11:10 pm
A lot of people had problems with Halo 3’s story…
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> — Cocopjojo @ 11:28 am
Word from a Bungie employee, via GAF, is that we won’t be getting a full map reveal this week, as last Friday’s Weekly Update had hinted. “Just parts from/of one. After this week and early next week,” the Bungie staffer said, is apparently when a full reveal, or least a decent amount of information, is getting released. At least we’ll get a teaser shot or something of that sort this Thursday or Friday.
Only a few more days!
> — Cocopjojo @ 3:01 am
Crow’s Nest has been put up as the next installment in our Halo 3 review series. Check it out!
Also, a minor edit was made to the end of the Sierra 117 article; I had somehow attributed some lines of dialogue to Sierra 117 that actually belong in Crow’s Nest.
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> — Vociferous @ 3:16 pm
If someone would have told me that within six months of the release of Halo 3 another title would be dominating Xbox Live, I wouldn’t have believed them.
But yet, here we are, six months after the game’s release and another title is dominating Xbox Live with Halo 3 currently in the second slot. Obviously we could offer Call of Duty 4 a laundry heap of praise which may or may not be entirely sincere – as good of a game as it is.
Diehard Halo fans, losing their friend lists to other titles, are really asking only two questions:
- Why is Halo 3 not in the same place as Halo 2 during its respective life cycle?
- What is Bungie planning to do about it?
Well, I think we might have an answer to both of those questions and the solution, surprisingly enough, involves what we believe to be the content for the Legendary Map Pack visiting Xbox Live this Spring.
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> — Cocopjojo @ 3:15 am
Hindsight is a series of articles that will take a look back at Halo 3’s single-player campaign on Legendary, and review each level from a gameplay and story perspective, as well as point out a few things that players may have missed along the way.
There are many scripted events, sequences, and dialogues that are missing from cooperative play due to the second player controlling the Arbiter. In addition, some levels include moments that the player does not typically encounter throughout the normal course of playing. As well as these interesting events, some areas of the game include direct references to other parts of the Halo universe which are oftentimes missed by both casual and hardcore fans alike.
We’re kicking it off with Arrival and Sierra 117, so check out the Hindsight page under the Halo 3 tab to take a detailed look at Halo 3’s campaign.
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